Add SDL_UpdateNVTexture for d3d11 (bug #5430)

(not tested)
This commit is contained in:
Sylvain Becker 2021-01-05 12:08:16 +01:00
parent f5eba2ccd6
commit d1f031c8ee

View File

@ -1403,6 +1403,30 @@ D3D11_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
return 0;
}
static int
D3D11_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch)
{
D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
D3D11_TextureData *textureData = (D3D11_TextureData *)texture->driverdata;
if (!textureData) {
SDL_SetError("Texture is not currently available");
return -1;
}
if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTexture, SDL_BYTESPERPIXEL(texture->format), rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
return -1;
}
if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureNV, SDL_BYTESPERPIXEL(texture->format), rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, UVplane, UVpitch / 2) < 0) {
return -1;
}
return 0;
}
static int
D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch)
@ -2516,6 +2540,7 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->CreateTexture = D3D11_CreateTexture;
renderer->UpdateTexture = D3D11_UpdateTexture;
renderer->UpdateTextureYUV = D3D11_UpdateTextureYUV;
renderer->UpdateTextureNV = D3D11_UpdateTextureNV;
renderer->LockTexture = D3D11_LockTexture;
renderer->UnlockTexture = D3D11_UnlockTexture;
renderer->SetTextureScaleMode = D3D11_SetTextureScaleMode;