Align pointer in SDL_memset before doing Uint32 loop

Some more recent compilers emit SSE aligned store instructions for the loop,
causing crashes if the destination buffer isn't aligned on a 32-bit boundary.
This would also crash on platforms like ARM that require aligned stores.

This fixes a crash inside SDL_FillRect that happens with the official x64 mingw
build.
This commit is contained in:
Yuri Kunde Schlesner 2014-05-10 21:48:46 -03:00
parent 9bc47465ca
commit d12d7952f1

View File

@ -263,13 +263,25 @@ SDL_memset(void *dst, int c, size_t len)
#if defined(HAVE_MEMSET)
return memset(dst, c, len);
#else
size_t left = (len % 4);
size_t left;
Uint32 *dstp4;
Uint8 *dstp1;
Uint8 *dstp1 = (Uint8 *) dst;
Uint32 value4 = (c | (c << 8) | (c << 16) | (c << 24));
Uint8 value1 = (Uint8) c;
dstp4 = (Uint32 *) dst;
/* The destination pointer needs to be aligned on a 4-byte boundary to
* execute a 32-bit set. Set first bytes manually if needed until it is
* aligned. */
while ((intptr_t)dstp1 & 0x3) {
if (len--) {
*dstp1++ = value1;
} else {
return dst;
}
}
dstp4 = (Uint32 *) dstp1;
left = (len % 4);
len /= 4;
while (len--) {
*dstp4++ = value4;