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test: info now reports usable display bounds and DPI (thanks, Eric!).
Fixes Bugzilla #3652.
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@ -706,7 +706,9 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
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}
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if (state->verbose & VERBOSE_MODES) {
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SDL_Rect bounds;
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SDL_Rect bounds, usablebounds;
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float hdpi = 0;
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float vdpi = 0;
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SDL_DisplayMode mode;
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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@ -721,7 +723,15 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
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SDL_zero(bounds);
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SDL_GetDisplayBounds(i, &bounds);
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SDL_zero(usablebounds);
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SDL_GetDisplayUsableBounds(i, &usablebounds);
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SDL_GetDisplayDPI(i, NULL, &hdpi, &vdpi);
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SDL_Log("Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);
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SDL_Log("Usable bounds: %dx%d at %d,%d\n", usablebounds.w, usablebounds.h, usablebounds.x, usablebounds.y);
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SDL_Log("DPI: %fx%f\n", hdpi, vdpi);
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SDL_GetDesktopDisplayMode(i, &mode);
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SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
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