Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().

This commit is contained in:
Philipp Wiesemann 2016-05-11 21:09:45 +02:00
parent fe4c3b29d9
commit cfe3f26115

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@ -449,7 +449,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
* ::SDL_WINDOW_ALLOW_HIGHDPI. * ::SDL_WINDOW_ALLOW_HIGHDPI.
* *
* \return The id of the window created, or zero if window creation failed. * \return The created window, or NULL if window creation failed.
* *
* If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
* in pixels may differ from its size in screen coordinates on platforms with * in pixels may differ from its size in screen coordinates on platforms with
@ -468,7 +468,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
* *
* \param data A pointer to driver-dependent window creation data * \param data A pointer to driver-dependent window creation data
* *
* \return The id of the window created, or zero if window creation failed. * \return The created window, or NULL if window creation failed.
* *
* \sa SDL_DestroyWindow() * \sa SDL_DestroyWindow()
*/ */