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eglChooseConfig: only add EGL_DEPTH_SIZE if non 0
and fix static / shadowed variables warnings for dump configs
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parent
98a966d1c2
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@ -645,7 +645,8 @@ typedef struct {
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char const* name;
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} Attribute;
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Attribute attributes[] = {
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static
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Attribute all_attributes[] = {
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ATTRIBUTE( EGL_BUFFER_SIZE ),
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ATTRIBUTE( EGL_ALPHA_SIZE ),
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ATTRIBUTE( EGL_BLUE_SIZE ),
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@ -685,10 +686,10 @@ Attribute attributes[] = {
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static void dumpconfig(_THIS, EGLConfig config)
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{
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int attr;
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for (attr = 0 ; attr<sizeof(attributes)/sizeof(Attribute) ; attr++) {
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for (attr = 0 ; attr<sizeof(all_attributes)/sizeof(Attribute) ; attr++) {
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EGLint value;
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_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, config, attributes[attr].attribute, &value);
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SDL_Log("\t%-32s: %10d (0x%08x)\n", attributes[attr].name, value, value);
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_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, config, all_attributes[attr].attribute, &value);
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SDL_Log("\t%-32s: %10d (0x%08x)\n", all_attributes[attr].name, value, value);
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}
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}
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@ -730,8 +731,10 @@ SDL_EGL_ChooseConfig(_THIS)
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attribs[i++] = _this->gl_config.buffer_size;
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}
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attribs[i++] = EGL_DEPTH_SIZE;
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attribs[i++] = _this->gl_config.depth_size;
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if (_this->gl_config.depth_size) {
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attribs[i++] = EGL_DEPTH_SIZE;
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attribs[i++] = _this->gl_config.depth_size;
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}
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if (_this->gl_config.stencil_size) {
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attribs[i++] = EGL_STENCIL_SIZE;
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