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x11: make sure SDL_GetGlobalMouseState notices mouse warping through SDL APIs.
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@ -308,23 +308,27 @@ X11_ShowCursor(SDL_Cursor * cursor)
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return 0;
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}
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static void
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WarpMouseInternal(Window xwindow, const int x, const int y)
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{
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SDL_VideoData *videodata = (SDL_VideoData *) SDL_GetVideoDevice()->driverdata;
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Display *display = videodata->display;
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X11_XWarpPointer(display, None, xwindow, 0, 0, 0, 0, x, y);
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X11_XSync(display, False);
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videodata->global_mouse_changed = SDL_TRUE;
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}
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static void
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X11_WarpMouse(SDL_Window * window, int x, int y)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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Display *display = data->videodata->display;
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X11_XWarpPointer(display, None, data->xwindow, 0, 0, 0, 0, x, y);
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X11_XSync(display, False);
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WarpMouseInternal(data->xwindow, x, y);
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}
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static int
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X11_WarpMouseGlobal(int x, int y)
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{
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Display *display = GetDisplay();
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X11_XWarpPointer(display, None, DefaultRootWindow(display), 0, 0, 0, 0, x, y);
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X11_XSync(display, False);
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WarpMouseInternal(DefaultRootWindow(GetDisplay()), x, y);
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return 0;
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}
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