mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
Fixed potential hang in joystick close if the rumble thread is blocked for some reason
It's still possible to hang when shutting down, if the rumble thread is still hung, but it won't block indefinitely at runtime.
This commit is contained in:
parent
3c68051eaf
commit
c9723c407f
@ -90,6 +90,8 @@ static int SDL_HIDAPI_RumbleThread(void *data)
|
||||
static void
|
||||
SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
|
||||
{
|
||||
SDL_HIDAPI_RumbleRequest *request;
|
||||
|
||||
SDL_AtomicSet(&ctx->running, SDL_FALSE);
|
||||
|
||||
if (ctx->thread) {
|
||||
@ -100,9 +102,18 @@ SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
|
||||
ctx->thread = NULL;
|
||||
}
|
||||
|
||||
/* This should always be called with an empty queue */
|
||||
SDL_assert(!ctx->requests_head);
|
||||
SDL_assert(!ctx->requests_tail);
|
||||
SDL_LockMutex(ctx->lock);
|
||||
while (ctx->requests_tail) {
|
||||
request = ctx->requests_tail;
|
||||
if (request == ctx->requests_head) {
|
||||
ctx->requests_head = NULL;
|
||||
}
|
||||
ctx->requests_tail = request->prev;
|
||||
|
||||
(void)SDL_AtomicDecRef(&request->device->rumble_pending);
|
||||
SDL_free(request);
|
||||
}
|
||||
SDL_UnlockMutex(ctx->lock);
|
||||
|
||||
if (ctx->request_sem) {
|
||||
SDL_DestroySemaphore(ctx->request_sem);
|
||||
|
@ -833,6 +833,11 @@ HIDAPI_DelDevice(SDL_HIDAPI_Device *device)
|
||||
|
||||
HIDAPI_CleanupDeviceDriver(device);
|
||||
|
||||
/* Make sure the rumble thread is done with this device */
|
||||
while (SDL_AtomicGet(&device->rumble_pending) > 0) {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
SDL_DestroyMutex(device->dev_lock);
|
||||
SDL_free(device->serial);
|
||||
SDL_free(device->name);
|
||||
@ -1193,11 +1198,14 @@ HIDAPI_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
if (joystick->hwdata) {
|
||||
SDL_HIDAPI_Device *device = joystick->hwdata->device;
|
||||
int i;
|
||||
|
||||
/* Wait for pending rumble to complete */
|
||||
/* Wait up to 30 ms for pending rumble to complete */
|
||||
for (i = 0; i < 3; ++i) {
|
||||
while (SDL_AtomicGet(&device->rumble_pending) > 0) {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
}
|
||||
|
||||
device->driver->CloseJoystick(device, joystick);
|
||||
|
||||
@ -1215,11 +1223,14 @@ HIDAPI_JoystickQuit(void)
|
||||
|
||||
HIDAPI_ShutdownDiscovery();
|
||||
|
||||
SDL_HIDAPI_QuitRumble();
|
||||
|
||||
while (SDL_HIDAPI_devices) {
|
||||
HIDAPI_DelDevice(SDL_HIDAPI_devices);
|
||||
}
|
||||
|
||||
SDL_HIDAPI_QuitRumble();
|
||||
/* Make sure the drivers cleaned up properly */
|
||||
SDL_assert(SDL_HIDAPI_numjoysticks == 0);
|
||||
|
||||
for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
|
||||
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
|
||||
@ -1230,9 +1241,6 @@ HIDAPI_JoystickQuit(void)
|
||||
|
||||
hid_exit();
|
||||
|
||||
/* Make sure the drivers cleaned up properly */
|
||||
SDL_assert(SDL_HIDAPI_numjoysticks == 0);
|
||||
|
||||
shutting_down = SDL_FALSE;
|
||||
initialized = SDL_FALSE;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user