testgamecontroller: log which controller the event came from

This commit is contained in:
Sam Lantinga 2021-01-13 11:01:54 -08:00
parent aac74db685
commit c94283d404

View File

@ -267,7 +267,8 @@ loop(void *arg)
case SDL_CONTROLLERTOUCHPADDOWN: case SDL_CONTROLLERTOUCHPADDOWN:
case SDL_CONTROLLERTOUCHPADMOTION: case SDL_CONTROLLERTOUCHPADMOTION:
case SDL_CONTROLLERTOUCHPADUP: case SDL_CONTROLLERTOUCHPADUP:
SDL_Log("Controller touchpad %d finger %d %s %.2f, %.2f, %.2f\n", SDL_Log("Controller %d touchpad %d finger %d %s %.2f, %.2f, %.2f\n",
event.ctouchpad.which,
event.ctouchpad.touchpad, event.ctouchpad.touchpad,
event.ctouchpad.finger, event.ctouchpad.finger,
(event.type == SDL_CONTROLLERTOUCHPADDOWN ? "pressed at" : (event.type == SDL_CONTROLLERTOUCHPADDOWN ? "pressed at" :
@ -279,7 +280,8 @@ loop(void *arg)
break; break;
case SDL_CONTROLLERSENSORUPDATE: case SDL_CONTROLLERSENSORUPDATE:
SDL_Log("Controller sensor %s: %.2f, %.2f, %.2f\n", SDL_Log("Controller %d sensor %s: %.2f, %.2f, %.2f\n",
event.csensor.which,
event.csensor.sensor == SDL_SENSOR_ACCEL ? "accelerometer" : event.csensor.sensor == SDL_SENSOR_ACCEL ? "accelerometer" :
event.csensor.sensor == SDL_SENSOR_GYRO ? "gyro" : "unknown", event.csensor.sensor == SDL_SENSOR_GYRO ? "gyro" : "unknown",
event.csensor.data[0], event.csensor.data[0],
@ -291,7 +293,7 @@ loop(void *arg)
if (event.caxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.caxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) { if (event.caxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.caxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) {
SetController(event.caxis.which); SetController(event.caxis.which);
} }
SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value); SDL_Log("Controller %d axis %s changed to %d\n", event.caxis.which, SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value);
break; break;
case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONDOWN:
@ -299,7 +301,7 @@ loop(void *arg)
if (event.type == SDL_CONTROLLERBUTTONDOWN) { if (event.type == SDL_CONTROLLERBUTTONDOWN) {
SetController(event.cbutton.which); SetController(event.cbutton.which);
} }
SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released"); SDL_Log("Controller %d button %s %s\n", event.cbutton.which, SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
break; break;
case SDL_KEYDOWN: case SDL_KEYDOWN: