diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 4f9b6b248..556d68d4e 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -1457,6 +1457,7 @@ SDL_RenderDrawPoints(SDL_Renderer * renderer, if (count < 1) { return 0; } + /* Don't draw while we're hidden */ if (renderer->hidden) { return 0; @@ -1566,6 +1567,7 @@ SDL_RenderDrawLines(SDL_Renderer * renderer, if (count < 2) { return 0; } + /* Don't draw while we're hidden */ if (renderer->hidden) { return 0; @@ -1639,6 +1641,7 @@ SDL_RenderDrawRects(SDL_Renderer * renderer, if (renderer->hidden) { return 0; } + for (i = 0; i < count; ++i) { if (SDL_RenderDrawRect(renderer, &rects[i]) < 0) { return -1; @@ -1680,6 +1683,7 @@ SDL_RenderFillRects(SDL_Renderer * renderer, if (count < 1) { return 0; } + /* Don't draw while we're hidden */ if (renderer->hidden) { return 0; @@ -1718,6 +1722,11 @@ SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, return SDL_SetError("Texture was not created with this renderer"); } + /* Don't draw while we're hidden */ + if (renderer->hidden) { + return 0; + } + real_srcrect.x = 0; real_srcrect.y = 0; real_srcrect.w = texture->w; @@ -1742,11 +1751,6 @@ SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, texture = texture->native; } - /* Don't draw while we're hidden */ - if (renderer->hidden) { - return 0; - } - frect.x = real_dstrect.x * renderer->scale.x; frect.y = real_dstrect.y * renderer->scale.y; frect.w = real_dstrect.w * renderer->scale.x; @@ -1781,6 +1785,11 @@ SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, return SDL_SetError("Renderer does not support RenderCopyEx"); } + /* Don't draw while we're hidden */ + if (renderer->hidden) { + return 0; + } + real_srcrect.x = 0; real_srcrect.y = 0; real_srcrect.w = texture->w; @@ -1804,8 +1813,9 @@ SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, texture = texture->native; } - if(center) real_center = *center; - else { + if (center) { + real_center = *center; + } else { real_center.x = real_dstrect.w/2; real_center.y = real_dstrect.h/2; }