Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit.

This commit is contained in:
Alex Szpakowski 2014-07-15 02:04:08 -03:00
parent 1506b3b8fb
commit c81ce5a0a8

View File

@ -49,7 +49,7 @@ SDL_SYS_JoystickInit(void)
const char *hint = SDL_GetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK); const char *hint = SDL_GetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK);
if (!hint || SDL_atoi(hint)) { if (!hint || SDL_atoi(hint)) {
/* Default behavior, accelerometer as joystick */ /* Default behavior, accelerometer as joystick */
numjoysticks++; numjoysticks = 1;
} }
return numjoysticks; return numjoysticks;