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audio: Make SDL_AudioDevice::shutdown an atomic value.
Just to make sure this get communicated to the audio thread properly.
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@ -611,7 +611,7 @@ SDL_RunAudio(void *devicep)
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current_audio.impl.ThreadInit(device);
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/* Loop, filling the audio buffers */
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while (!device->shutdown) {
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while (!SDL_AtomicGet(&device->shutdown)) {
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/* Fill the current buffer with sound */
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if (device->convert.needed) {
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stream = device->convert.buf;
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@ -874,7 +874,7 @@ static void
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close_audio_device(SDL_AudioDevice * device)
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{
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device->enabled = 0;
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device->shutdown = 1;
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SDL_AtomicSet(&device->shutdown, 1);
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if (device->thread != NULL) {
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SDL_WaitThread(device->thread, NULL);
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}
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@ -157,10 +157,10 @@ struct SDL_AudioDevice
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SDL_AudioStreamer streamer;
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/* Current state flags */
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/* !!! FIXME: should be SDL_bool */
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SDL_atomic_t shutdown; /* true if we are signaling the play thread to end. */
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/* !!! FIXME: these should be SDL_bool */
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int iscapture;
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int enabled; /* true if device is functioning and connected. */
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int shutdown; /* true if we are signaling the play thread to end. */
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int paused;
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int opened;
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