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Only build raw input support on Windows
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Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj
Normal file → Executable file
0
Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj
Normal file → Executable file
5
configure
vendored
5
configure
vendored
@ -24336,8 +24336,6 @@ fi
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$as_echo "#define SDL_JOYSTICK_HIDAPI 1" >>confdefs.h
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$as_echo "#define SDL_JOYSTICK_RAWINPUT 1" >>confdefs.h
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EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
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SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
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SOURCES="$SOURCES $srcdir/src/hidapi/SDL_hidapi.c"
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@ -24889,6 +24887,9 @@ $as_echo "#define SDL_JOYSTICK_DINPUT 1" >>confdefs.h
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8"
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fi
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$as_echo "#define SDL_JOYSTICK_RAWINPUT 1" >>confdefs.h
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else
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$as_echo "#define SDL_JOYSTICK_WINMM 1" >>confdefs.h
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@ -3316,7 +3316,6 @@ AS_HELP_STRING([--enable-hidapi], [use HIDAPI for low level joystick drivers [[d
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if test x$hidapi_support = xyes; then
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AC_DEFINE(SDL_JOYSTICK_HIDAPI, 1, [ ])
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AC_DEFINE(SDL_JOYSTICK_RAWINPUT, 1, [ ])
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EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
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SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
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SOURCES="$SOURCES $srcdir/src/hidapi/SDL_hidapi.c"
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@ -3714,6 +3713,7 @@ AS_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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AC_DEFINE(SDL_JOYSTICK_DINPUT, 1, [ ])
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8"
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fi
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AC_DEFINE(SDL_JOYSTICK_RAWINPUT, 1, [ ])
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else
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AC_DEFINE(SDL_JOYSTICK_WINMM, 1, [ ])
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fi
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