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WinRT: fix a link-time error when building UWP + x64
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@ -82,7 +82,7 @@ WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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sdlButton = &messageboxdata->buttons[i];
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sdlButton = &messageboxdata->buttons[i];
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}
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}
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UICommand ^ button = ref new UICommand(WINRT_UTF8ToPlatformString(sdlButton->text));
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UICommand ^ button = ref new UICommand(WINRT_UTF8ToPlatformString(sdlButton->text));
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button->Id = safe_cast<IntPtr>(sdlButton - messageboxdata->buttons);
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button->Id = safe_cast<IntPtr>((int)(sdlButton - messageboxdata->buttons));
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dialog->Commands->Append(button);
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dialog->Commands->Append(button);
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if (sdlButton->flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
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if (sdlButton->flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
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dialog->CancelCommandIndex = i;
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dialog->CancelCommandIndex = i;
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@ -104,7 +104,7 @@ WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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return SDL_SetError("An unknown error occurred in displaying the WinRT MessageDialog");
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return SDL_SetError("An unknown error occurred in displaying the WinRT MessageDialog");
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}
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}
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if (buttonid) {
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if (buttonid) {
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IntPtr results = safe_cast<IntPtr>(operation->GetResults()->Id);
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IntPtr results = safe_cast<IntPtr>((int)(operation->GetResults()->Id));
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int clicked_index = results.ToInt32();
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int clicked_index = results.ToInt32();
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*buttonid = messageboxdata->buttons[clicked_index].buttonid;
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*buttonid = messageboxdata->buttons[clicked_index].buttonid;
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}
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}
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