mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though.
This commit is contained in:
parent
7ae2951fca
commit
c61675dc5d
@ -27,6 +27,7 @@
|
||||
#include "SDL_audio_c.h"
|
||||
#include "SDL_audiomem.h"
|
||||
#include "SDL_sysaudio.h"
|
||||
#include "../thread/SDL_systhread.h"
|
||||
|
||||
#define _THIS SDL_AudioDevice *_this
|
||||
|
||||
@ -1191,19 +1192,15 @@ open_audio_device(const char *devname, int iscapture,
|
||||
/* Start the audio thread if necessary */
|
||||
if (!current_audio.impl.ProvidesOwnCallbackThread) {
|
||||
/* Start the audio thread */
|
||||
|
||||
/* !!! FIXME: we don't force the audio thread stack size here because it calls into user code, but maybe we should? */
|
||||
/* buffer queueing callback only needs a few bytes, so make the stack tiny. */
|
||||
char name[64];
|
||||
const size_t stacksize = (device->spec.callback == SDL_BufferQueueDrainCallback) ? 64 * 1024 : 0;
|
||||
|
||||
SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) device->id);
|
||||
/* !!! FIXME: this is nasty. */
|
||||
#if defined(__WIN32__) && !defined(HAVE_LIBC)
|
||||
#undef SDL_CreateThread
|
||||
#if SDL_DYNAMIC_API
|
||||
device->thread = SDL_CreateThread_REAL(SDL_RunAudio, name, device, NULL, NULL);
|
||||
#else
|
||||
device->thread = SDL_CreateThread(SDL_RunAudio, name, device, NULL, NULL);
|
||||
#endif
|
||||
#else
|
||||
device->thread = SDL_CreateThread(SDL_RunAudio, name, device);
|
||||
#endif
|
||||
device->thread = SDL_CreateThreadInternal(SDL_RunAudio, name, stacksize, device);
|
||||
|
||||
if (device->thread == NULL) {
|
||||
SDL_CloseAudioDevice(device->id);
|
||||
SDL_SetError("Couldn't create audio thread");
|
||||
|
@ -46,6 +46,7 @@
|
||||
#include "../SDL_audio_c.h"
|
||||
#include "SDL_pulseaudio.h"
|
||||
#include "SDL_loadso.h"
|
||||
#include "../thread/SDL_systhread.h"
|
||||
|
||||
#if (PA_API_VERSION < 12)
|
||||
/** Return non-zero if the passed state is one of the connected states */
|
||||
@ -646,7 +647,7 @@ PULSEAUDIO_DetectDevices()
|
||||
WaitForPulseOperation(hotplug_mainloop, PULSEAUDIO_pa_context_get_source_info_list(hotplug_context, SourceInfoCallback, NULL));
|
||||
|
||||
/* ok, we have a sane list, let's set up hotplug notifications now... */
|
||||
hotplug_thread = SDL_CreateThread(HotplugThread, "PulseHotplug", NULL);
|
||||
hotplug_thread = SDL_CreateThreadInternal(HotplugThread, "PulseHotplug", 256 * 1024, NULL);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -33,6 +33,7 @@
|
||||
#include "SDL_xinputhaptic_c.h"
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
#include "../../joystick/windows/SDL_windowsjoystick_c.h"
|
||||
#include "../thread/SDL_systhread.h"
|
||||
|
||||
/*
|
||||
* Internal stuff.
|
||||
@ -205,17 +206,8 @@ SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid)
|
||||
}
|
||||
|
||||
SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%d", (int)userid);
|
||||
haptic->hwdata->thread = SDL_CreateThreadInternal(SDL_RunXInputHaptic, threadName, 64 * 1024, haptic->hwdata);
|
||||
|
||||
#if defined(__WIN32__) && !defined(HAVE_LIBC) /* !!! FIXME: this is nasty. */
|
||||
#undef SDL_CreateThread
|
||||
#if SDL_DYNAMIC_API
|
||||
haptic->hwdata->thread = SDL_CreateThread_REAL(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL);
|
||||
#else
|
||||
haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL);
|
||||
#endif
|
||||
#else
|
||||
haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata);
|
||||
#endif
|
||||
if (haptic->hwdata->thread == NULL) {
|
||||
SDL_DestroyMutex(haptic->hwdata->mutex);
|
||||
SDL_free(haptic->effects);
|
||||
|
@ -34,9 +34,9 @@
|
||||
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "../thread/SDL_systhread.h"
|
||||
|
||||
/* Current pad state */
|
||||
static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
|
||||
@ -116,7 +116,7 @@ int SDL_SYS_JoystickInit(void)
|
||||
return SDL_SetError("Can't create input semaphore");
|
||||
}
|
||||
running = 1;
|
||||
if((thread = SDL_CreateThread(JoystickUpdate, "JoySitckThread",NULL)) == NULL) {
|
||||
if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) {
|
||||
return SDL_SetError("Can't create input thread");
|
||||
}
|
||||
|
||||
|
@ -35,13 +35,13 @@
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../thread/SDL_systhread.h"
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
#include "../../events/SDL_events_c.h"
|
||||
#endif
|
||||
@ -301,18 +301,9 @@ SDL_SYS_JoystickInit(void)
|
||||
SDL_SYS_JoystickDetect();
|
||||
|
||||
if (!s_threadJoystick) {
|
||||
s_bJoystickThreadQuit = SDL_FALSE;
|
||||
/* spin up the thread to detect hotplug of devices */
|
||||
#if defined(__WIN32__) && !defined(HAVE_LIBC)
|
||||
#undef SDL_CreateThread
|
||||
#if SDL_DYNAMIC_API
|
||||
s_threadJoystick= SDL_CreateThread_REAL(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
|
||||
#else
|
||||
s_threadJoystick= SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
|
||||
#endif
|
||||
#else
|
||||
s_threadJoystick = SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL);
|
||||
#endif
|
||||
s_bJoystickThreadQuit = SDL_FALSE;
|
||||
s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
|
||||
}
|
||||
return SDL_SYS_NumJoysticks();
|
||||
}
|
||||
|
@ -31,9 +31,9 @@
|
||||
|
||||
#include "SDL_BApp.h" /* SDL_BApp class definition */
|
||||
#include "SDL_BeApp.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_error.h"
|
||||
#include "../thread/SDL_systhread.h"
|
||||
|
||||
#include "../../video/haiku/SDL_BWin.h"
|
||||
|
||||
@ -62,7 +62,7 @@ SDL_InitBeApp(void)
|
||||
{
|
||||
/* Create the BApplication that handles appserver interaction */
|
||||
if (SDL_BeAppActive <= 0) {
|
||||
SDL_AppThread = SDL_CreateThread(StartBeApp, "SDLApplication", NULL);
|
||||
SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL);
|
||||
if (SDL_AppThread == NULL) {
|
||||
return SDL_SetError("Couldn't create BApplication thread");
|
||||
}
|
||||
|
@ -60,6 +60,11 @@ extern SDL_TLSData *SDL_SYS_GetTLSData();
|
||||
/* Set the thread local storage for this thread */
|
||||
extern int SDL_SYS_SetTLSData(SDL_TLSData *data);
|
||||
|
||||
/* This is for internal SDL use, so we don't need #ifdefs everywhere. */
|
||||
extern SDL_Thread *
|
||||
SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name,
|
||||
const size_t stacksize, void *data);
|
||||
|
||||
#endif /* _SDL_systhread_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
@ -423,6 +423,16 @@ SDL_CreateThread(int (SDLCALL * fn) (void *),
|
||||
#endif
|
||||
}
|
||||
|
||||
SDL_Thread *
|
||||
SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name,
|
||||
const size_t stacksize, void *data) {
|
||||
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
|
||||
return SDL_CreateThreadWithStackSize(fn, name, stacksize, data, NULL, NULL);
|
||||
#else
|
||||
return SDL_CreateThreadWithStackSize(fn, name, stacksize, data);
|
||||
#endif
|
||||
}
|
||||
|
||||
SDL_threadID
|
||||
SDL_GetThreadID(SDL_Thread * thread)
|
||||
{
|
||||
|
@ -90,19 +90,6 @@ extern SDL_TLSData *SDL_Generic_GetTLSData();
|
||||
*/
|
||||
extern int SDL_Generic_SetTLSData(SDL_TLSData *data);
|
||||
|
||||
/* !!! FIXME: for 2.1, remove this and make stack size part of SDL_CreateThread. */
|
||||
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
|
||||
SDL_Thread *SDLCALL
|
||||
SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
|
||||
const char *name, const size_t stacksize, void *data,
|
||||
pfnSDL_CurrentBeginThread pfnBeginThread,
|
||||
pfnSDL_CurrentEndThread pfnEndThread)
|
||||
#else
|
||||
SDL_Thread *SDLCALL
|
||||
SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
|
||||
const char *name, const size_t stacksize, void *data)
|
||||
#endif
|
||||
|
||||
#endif /* _SDL_thread_c_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
@ -24,7 +24,7 @@
|
||||
#include "SDL_timer_c.h"
|
||||
#include "SDL_atomic.h"
|
||||
#include "SDL_cpuinfo.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "../thread/SDL_systhread.h"
|
||||
|
||||
/* #define DEBUG_TIMERS */
|
||||
|
||||
@ -221,17 +221,9 @@ SDL_TimerInit(void)
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&data->active, 1);
|
||||
/* !!! FIXME: this is nasty. */
|
||||
#if defined(__WIN32__) && !defined(HAVE_LIBC)
|
||||
#undef SDL_CreateThread
|
||||
#if SDL_DYNAMIC_API
|
||||
data->thread = SDL_CreateThread_REAL(SDL_TimerThread, name, data, NULL, NULL);
|
||||
#else
|
||||
data->thread = SDL_CreateThread(SDL_TimerThread, name, data, NULL, NULL);
|
||||
#endif
|
||||
#else
|
||||
data->thread = SDL_CreateThread(SDL_TimerThread, name, data);
|
||||
#endif
|
||||
|
||||
/* Timer threads use a callback into the app, so we can't set a limited stack size here. */
|
||||
data->thread = SDL_CreateThreadInternal(SDL_TimerThread, name, 0, data);
|
||||
if (!data->thread) {
|
||||
SDL_TimerQuit();
|
||||
return -1;
|
||||
|
@ -32,8 +32,8 @@
|
||||
#if SDL_MAC_NO_SANDBOX
|
||||
|
||||
#include "SDL_keyboard.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_cocoavideo.h"
|
||||
#include "../thread/SDL_systhread.h"
|
||||
|
||||
#include "../../events/SDL_mouse_c.h"
|
||||
|
||||
@ -202,7 +202,7 @@ Cocoa_InitMouseEventTap(SDL_MouseData* driverdata)
|
||||
|
||||
tapdata->runloopStartedSemaphore = SDL_CreateSemaphore(0);
|
||||
if (tapdata->runloopStartedSemaphore) {
|
||||
tapdata->thread = SDL_CreateThread(&Cocoa_MouseTapThread, "Event Tap Loop", tapdata);
|
||||
tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 64 * 1024, tapdata);
|
||||
if (!tapdata->thread) {
|
||||
SDL_DestroySemaphore(tapdata->runloopStartedSemaphore);
|
||||
}
|
||||
|
@ -31,8 +31,8 @@
|
||||
#include "../../events/SDL_keyboard_c.h"
|
||||
#include "SDL_pspvideo.h"
|
||||
#include "SDL_pspevents_c.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_keyboard.h"
|
||||
#include "../thread/SDL_systhread.h"
|
||||
#include <psphprm.h>
|
||||
|
||||
#ifdef PSPIRKEYB
|
||||
@ -264,7 +264,7 @@ void PSP_EventInit(_THIS)
|
||||
return;
|
||||
}
|
||||
running = 1;
|
||||
if((thread = SDL_CreateThread(EventUpdate, "PSPInputThread",NULL)) == NULL) {
|
||||
if((thread = SDL_CreateThreadInternal(EventUpdate, "PSPInputThread", 4096, NULL)) == NULL) {
|
||||
SDL_SetError("Can't create input thread\n");
|
||||
return;
|
||||
}
|
||||
|
@ -38,6 +38,7 @@ using Windows::UI::Core::CoreCursor;
|
||||
#include "../../core/winrt/SDL_winrtapp_xaml.h"
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_system.h"
|
||||
#include "../thread/SDL_systhread.h"
|
||||
|
||||
extern "C" {
|
||||
#include "../SDL_sysvideo.h"
|
||||
@ -113,7 +114,7 @@ WINRT_CycleXAMLThread()
|
||||
|
||||
_mutex = SDL_CreateMutex();
|
||||
_threadState = ThreadState_Running;
|
||||
_XAMLThread = SDL_CreateThread(WINRT_XAMLThreadMain, "SDL/XAML App Thread", nullptr);
|
||||
_XAMLThread = SDL_CreateThreadInternal(WINRT_XAMLThreadMain, "SDL/XAML App Thread", 0, nullptr);
|
||||
|
||||
SDL_LockMutex(_mutex);
|
||||
while (_threadState != ThreadState_Yielding) {
|
||||
|
Loading…
Reference in New Issue
Block a user