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Patched to compile on non-C99 Microsoft compiler.
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@ -1564,9 +1564,8 @@ SDL_RunXInputHaptic(void *arg)
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SDL_Delay(50);
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SDL_Delay(50);
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SDL_LockMutex(hwdata->mutex);
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SDL_LockMutex(hwdata->mutex);
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/* If we're currently running and need to stop... */
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/* If we're currently running and need to stop... */
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const Uint32 stopTicks = hwdata->stopTicks;
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if (hwdata->stopTicks) {
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if (stopTicks) {
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if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && (hwdata->stopTicks < SDL_GetTicks())) {
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if ((stopTicks != SDL_HAPTIC_INFINITY) && (stopTicks < SDL_GetTicks())) {
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XINPUT_VIBRATION vibration = { 0, 0 };
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XINPUT_VIBRATION vibration = { 0, 0 };
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hwdata->stopTicks = 0;
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hwdata->stopTicks = 0;
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XINPUTSETSTATE(hwdata->userid, &vibration);
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XINPUTSETSTATE(hwdata->userid, &vibration);
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