mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Fixed Metal renderer memory leak
This commit is contained in:
parent
81a33985e1
commit
c403c0fa9a
@ -370,17 +370,17 @@ METAL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
||||
|
||||
static int
|
||||
METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
|
||||
{
|
||||
{ @autoreleasepool {
|
||||
METAL_ActivateRenderer(renderer);
|
||||
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
||||
*w = (int) data.mtlbackbuffer.texture.width;
|
||||
*h = (int) data.mtlbackbuffer.texture.height;
|
||||
return 0;
|
||||
}
|
||||
}}
|
||||
|
||||
static int
|
||||
METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
{ @autoreleasepool {
|
||||
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
||||
MTLPixelFormat mtlpixfmt;
|
||||
|
||||
@ -405,12 +405,12 @@ METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
texture->driverdata = (void*)CFBridgingRetain(mtltexture);
|
||||
|
||||
return 0;
|
||||
}
|
||||
}}
|
||||
|
||||
static int
|
||||
METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels, int pitch)
|
||||
{
|
||||
{ @autoreleasepool {
|
||||
// !!! FIXME: this is a synchronous call; it doesn't return until data is uploaded in some form.
|
||||
// !!! FIXME: Maybe move this off to a thread that marks the texture as uploaded and only stall the main thread if we try to
|
||||
// !!! FIXME: use this texture before the marking is done? Is it worth it? Or will we basically always be uploading a bunch of
|
||||
@ -418,7 +418,7 @@ METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
id<MTLTexture> mtltexture = (__bridge id<MTLTexture>) texture->driverdata;
|
||||
[mtltexture replaceRegion:MTLRegionMake2D(rect->x, rect->y, rect->w, rect->h) mipmapLevel:0 withBytes:pixels bytesPerRow:pitch];
|
||||
return 0;
|
||||
}
|
||||
}}
|
||||
|
||||
static int
|
||||
METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
@ -445,17 +445,17 @@ METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
|
||||
static int
|
||||
METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
{ @autoreleasepool {
|
||||
METAL_ActivateRenderer(renderer);
|
||||
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
||||
id<MTLTexture> mtltexture = texture ? (__bridge id<MTLTexture>) texture->driverdata : nil;
|
||||
data.mtlpassdesc.colorAttachments[0].texture = mtltexture;
|
||||
return 0;
|
||||
}
|
||||
}}
|
||||
|
||||
static int
|
||||
METAL_UpdateViewport(SDL_Renderer * renderer)
|
||||
{
|
||||
{ @autoreleasepool {
|
||||
METAL_ActivateRenderer(renderer);
|
||||
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
||||
MTLViewport viewport;
|
||||
@ -467,15 +467,15 @@ METAL_UpdateViewport(SDL_Renderer * renderer)
|
||||
viewport.zfar = 1.0;
|
||||
[data.mtlcmdencoder setViewport:viewport];
|
||||
return 0;
|
||||
}
|
||||
}}
|
||||
|
||||
static int
|
||||
METAL_UpdateClipRect(SDL_Renderer * renderer)
|
||||
{
|
||||
// !!! FIXME: should this care about the viewport?
|
||||
{ @autoreleasepool {
|
||||
METAL_ActivateRenderer(renderer);
|
||||
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
||||
MTLScissorRect mtlrect;
|
||||
// !!! FIXME: should this care about the viewport?
|
||||
if (renderer->clipping_enabled) {
|
||||
const SDL_Rect *rect = &renderer->clip_rect;
|
||||
mtlrect.x = renderer->viewport.x + rect->x;
|
||||
@ -492,11 +492,11 @@ METAL_UpdateClipRect(SDL_Renderer * renderer)
|
||||
[data.mtlcmdencoder setScissorRect:mtlrect];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}}
|
||||
|
||||
static int
|
||||
METAL_RenderClear(SDL_Renderer * renderer)
|
||||
{
|
||||
{ @autoreleasepool {
|
||||
// We could dump the command buffer and force a clear on a new one, but this will respect the scissor state.
|
||||
METAL_ActivateRenderer(renderer);
|
||||
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
||||
@ -528,7 +528,7 @@ METAL_RenderClear(SDL_Renderer * renderer)
|
||||
[data.mtlcmdencoder setViewport:viewport];
|
||||
|
||||
return 0;
|
||||
}
|
||||
}}
|
||||
|
||||
// normalize a value from 0.0f to len into -1.0f to 1.0f.
|
||||
static inline float
|
||||
@ -556,7 +556,7 @@ normtex(const float _val, const float len)
|
||||
static int
|
||||
DrawVerts(SDL_Renderer * renderer, const SDL_FPoint * points, int count,
|
||||
const MTLPrimitiveType primtype)
|
||||
{
|
||||
{ @autoreleasepool {
|
||||
METAL_ActivateRenderer(renderer);
|
||||
|
||||
const size_t vertlen = (sizeof (float) * 2) * count;
|
||||
@ -588,7 +588,7 @@ DrawVerts(SDL_Renderer * renderer, const SDL_FPoint * points, int count,
|
||||
|
||||
SDL_free(verts);
|
||||
return 0;
|
||||
}
|
||||
}}
|
||||
|
||||
static int
|
||||
METAL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points, int count)
|
||||
@ -604,7 +604,7 @@ METAL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points, int co
|
||||
|
||||
static int
|
||||
METAL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
|
||||
{
|
||||
{ @autoreleasepool {
|
||||
METAL_ActivateRenderer(renderer);
|
||||
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
||||
|
||||
@ -633,12 +633,12 @@ METAL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int coun
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}}
|
||||
|
||||
static int
|
||||
METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
||||
{
|
||||
{ @autoreleasepool {
|
||||
METAL_ActivateRenderer(renderer);
|
||||
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
||||
id<MTLTexture> mtltexture = (__bridge id<MTLTexture>) texture->driverdata;
|
||||
@ -679,7 +679,7 @@ METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:5];
|
||||
|
||||
return 0;
|
||||
}
|
||||
}}
|
||||
|
||||
static int
|
||||
METAL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
@ -692,7 +692,7 @@ METAL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
static int
|
||||
METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 pixel_format, void * pixels, int pitch)
|
||||
{
|
||||
{ @autoreleasepool {
|
||||
METAL_ActivateRenderer(renderer);
|
||||
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
||||
MTLRenderPassColorAttachmentDescriptor *colorAttachment = data.mtlpassdesc.colorAttachments[0];
|
||||
@ -719,11 +719,11 @@ METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
const int status = SDL_ConvertPixels(rect->w, rect->h, temp_format, temp_pixels, temp_pitch, pixel_format, pixels, pitch);
|
||||
SDL_free(temp_pixels);
|
||||
return status;
|
||||
}
|
||||
}}
|
||||
|
||||
static void
|
||||
METAL_RenderPresent(SDL_Renderer * renderer)
|
||||
{
|
||||
{ @autoreleasepool {
|
||||
METAL_ActivateRenderer(renderer);
|
||||
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
|
||||
|
||||
@ -739,21 +739,21 @@ METAL_RenderPresent(SDL_Renderer * renderer)
|
||||
data.mtlcmdbuffer = nil;
|
||||
data.mtlbackbuffer = nil;
|
||||
data.beginScene = YES;
|
||||
}
|
||||
}}
|
||||
|
||||
static void
|
||||
METAL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
{ @autoreleasepool {
|
||||
id<MTLTexture> mtltexture = CFBridgingRelease(texture->driverdata);
|
||||
#if !__has_feature(objc_arc)
|
||||
[mtltexture release];
|
||||
#endif
|
||||
texture->driverdata = NULL;
|
||||
}
|
||||
}}
|
||||
|
||||
static void
|
||||
METAL_DestroyRenderer(SDL_Renderer * renderer)
|
||||
{
|
||||
{ @autoreleasepool {
|
||||
if (renderer->driverdata) {
|
||||
METAL_RenderData *data = CFBridgingRelease(renderer->driverdata);
|
||||
|
||||
@ -784,7 +784,7 @@ METAL_DestroyRenderer(SDL_Renderer * renderer)
|
||||
#endif
|
||||
}
|
||||
SDL_free(renderer);
|
||||
}
|
||||
}}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED */
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user