mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
haiku: Fixed compiling without OpenGL support.
This commit is contained in:
parent
fb9c2939c2
commit
c3bf69ca4b
@ -22,7 +22,9 @@
|
||||
#define SDL_BAPP_H
|
||||
|
||||
#include <InterfaceKit.h>
|
||||
#if SDL_VIDEO_OPENGL
|
||||
#include <OpenGLKit.h>
|
||||
#endif
|
||||
|
||||
#include "../../video/haiku/SDL_bkeyboard.h"
|
||||
|
||||
@ -80,7 +82,9 @@ class SDL_BApp : public BApplication {
|
||||
public:
|
||||
SDL_BApp(const char* signature) :
|
||||
BApplication(signature) {
|
||||
#if SDL_VIDEO_OPENGL
|
||||
_current_context = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@ -188,6 +192,7 @@ public:
|
||||
return _window_map[winID];
|
||||
}
|
||||
|
||||
#if SDL_VIDEO_OPENGL
|
||||
void SetCurrentContext(BGLView *newContext) {
|
||||
if(_current_context)
|
||||
_current_context->UnlockGL();
|
||||
@ -195,6 +200,8 @@ public:
|
||||
if (_current_context)
|
||||
_current_context->LockGL();
|
||||
}
|
||||
#endif
|
||||
|
||||
private:
|
||||
/* Event management */
|
||||
void _HandleBasicWindowEvent(BMessage *msg, int32 sdlEventType) {
|
||||
@ -384,7 +391,9 @@ private:
|
||||
/* Members */
|
||||
std::vector<SDL_Window*> _window_map; /* Keeps track of SDL_Windows by index-id */
|
||||
|
||||
#if SDL_VIDEO_OPENGL
|
||||
BGLView *_current_context;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_DRIVER_HAIKU
|
||||
#if SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL
|
||||
|
||||
#include "SDL_bopengl.h"
|
||||
|
||||
@ -171,6 +171,6 @@ void BE_GL_RebootContexts(_THIS) {
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_HAIKU */
|
||||
#endif /* SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
@ -22,6 +22,8 @@
|
||||
#ifndef SDL_BOPENGL_H
|
||||
#define SDL_BOPENGL_H
|
||||
|
||||
#if SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
@ -46,6 +48,8 @@ extern void BE_GL_RebootContexts(_THIS);
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL */
|
||||
|
||||
#endif
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
@ -96,7 +96,7 @@ BE_CreateDevice(int devindex)
|
||||
device->shape_driver.SetWindowShape = NULL;
|
||||
device->shape_driver.ResizeWindowShape = NULL;
|
||||
|
||||
|
||||
#if SDL_VIDEO_OPENGL
|
||||
device->GL_LoadLibrary = BE_GL_LoadLibrary;
|
||||
device->GL_GetProcAddress = BE_GL_GetProcAddress;
|
||||
device->GL_UnloadLibrary = BE_GL_UnloadLibrary;
|
||||
@ -106,6 +106,7 @@ BE_CreateDevice(int devindex)
|
||||
device->GL_GetSwapInterval = BE_GL_GetSwapInterval;
|
||||
device->GL_SwapWindow = BE_GL_SwapWindow;
|
||||
device->GL_DeleteContext = BE_GL_DeleteContext;
|
||||
#endif
|
||||
|
||||
device->StartTextInput = BE_StartTextInput;
|
||||
device->StopTextInput = BE_StopTextInput;
|
||||
|
Loading…
Reference in New Issue
Block a user