mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
SDL_windowsevents: add support for multiple mice
This commit is contained in:
parent
7948c16df2
commit
c2e8a791bb
@ -294,31 +294,31 @@ WIN_CheckWParamMouseButtons(WPARAM wParam, SDL_WindowData *data, SDL_MouseID mou
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data)
|
WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data, SDL_MouseID mouseID)
|
||||||
{
|
{
|
||||||
if (rawButtons != data->mouse_button_flags) {
|
if (rawButtons != data->mouse_button_flags) {
|
||||||
Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
|
Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
|
||||||
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
|
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
|
||||||
if ((rawButtons & RI_MOUSE_BUTTON_1_DOWN))
|
if ((rawButtons & RI_MOUSE_BUTTON_1_DOWN))
|
||||||
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, 0);
|
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, mouseID);
|
||||||
if ((rawButtons & RI_MOUSE_BUTTON_1_UP))
|
if ((rawButtons & RI_MOUSE_BUTTON_1_UP))
|
||||||
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, 0);
|
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, mouseID);
|
||||||
if ((rawButtons & RI_MOUSE_BUTTON_2_DOWN))
|
if ((rawButtons & RI_MOUSE_BUTTON_2_DOWN))
|
||||||
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, 0);
|
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, mouseID);
|
||||||
if ((rawButtons & RI_MOUSE_BUTTON_2_UP))
|
if ((rawButtons & RI_MOUSE_BUTTON_2_UP))
|
||||||
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, 0);
|
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, mouseID);
|
||||||
if ((rawButtons & RI_MOUSE_BUTTON_3_DOWN))
|
if ((rawButtons & RI_MOUSE_BUTTON_3_DOWN))
|
||||||
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, 0);
|
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, mouseID);
|
||||||
if ((rawButtons & RI_MOUSE_BUTTON_3_UP))
|
if ((rawButtons & RI_MOUSE_BUTTON_3_UP))
|
||||||
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, 0);
|
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, mouseID);
|
||||||
if ((rawButtons & RI_MOUSE_BUTTON_4_DOWN))
|
if ((rawButtons & RI_MOUSE_BUTTON_4_DOWN))
|
||||||
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_X1, 0);
|
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_X1, mouseID);
|
||||||
if ((rawButtons & RI_MOUSE_BUTTON_4_UP))
|
if ((rawButtons & RI_MOUSE_BUTTON_4_UP))
|
||||||
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), mouseFlags, swapButtons, data, SDL_BUTTON_X1, 0);
|
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), mouseFlags, swapButtons, data, SDL_BUTTON_X1, mouseID);
|
||||||
if ((rawButtons & RI_MOUSE_BUTTON_5_DOWN))
|
if ((rawButtons & RI_MOUSE_BUTTON_5_DOWN))
|
||||||
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_X2, 0);
|
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_X2, mouseID);
|
||||||
if ((rawButtons & RI_MOUSE_BUTTON_5_UP))
|
if ((rawButtons & RI_MOUSE_BUTTON_5_UP))
|
||||||
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), mouseFlags, swapButtons, data, SDL_BUTTON_X2, 0);
|
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), mouseFlags, swapButtons, data, SDL_BUTTON_X2, mouseID);
|
||||||
data->mouse_button_flags = rawButtons;
|
data->mouse_button_flags = rawButtons;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -714,15 +714,17 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||||||
|
|
||||||
/* Mouse data (ignoring synthetic mouse events generated for touchscreens) */
|
/* Mouse data (ignoring synthetic mouse events generated for touchscreens) */
|
||||||
if (inp.header.dwType == RIM_TYPEMOUSE) {
|
if (inp.header.dwType == RIM_TYPEMOUSE) {
|
||||||
|
SDL_MouseID mouseID;
|
||||||
if (SDL_GetNumTouchDevices() > 0 &&
|
if (SDL_GetNumTouchDevices() > 0 &&
|
||||||
(GetMouseMessageSource() == SDL_MOUSE_EVENT_SOURCE_TOUCH || (GetMessageExtraInfo() & 0x82) == 0x82)) {
|
(GetMouseMessageSource() == SDL_MOUSE_EVENT_SOURCE_TOUCH || (GetMessageExtraInfo() & 0x82) == 0x82)) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
mouseID = (SDL_MouseID)(uintptr_t)inp.header.hDevice;
|
||||||
if (isRelative) {
|
if (isRelative) {
|
||||||
RAWMOUSE* rawmouse = &inp.data.mouse;
|
RAWMOUSE* rawmouse = &inp.data.mouse;
|
||||||
|
|
||||||
if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
|
if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
|
||||||
SDL_SendMouseMotion(data->window, 0, 1, (int)rawmouse->lLastX, (int)rawmouse->lLastY);
|
SDL_SendMouseMotion(data->window, mouseID, 1, (int)rawmouse->lLastX, (int)rawmouse->lLastY);
|
||||||
} else if (rawmouse->lLastX || rawmouse->lLastY) {
|
} else if (rawmouse->lLastX || rawmouse->lLastY) {
|
||||||
/* synthesize relative moves from the abs position */
|
/* synthesize relative moves from the abs position */
|
||||||
static SDL_Point lastMousePoint;
|
static SDL_Point lastMousePoint;
|
||||||
@ -737,12 +739,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||||||
lastMousePoint.y = y;
|
lastMousePoint.y = y;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_SendMouseMotion(data->window, 0, 1, (int)(x-lastMousePoint.x), (int)(y-lastMousePoint.y));
|
SDL_SendMouseMotion(data->window, mouseID, 1, (int)(x-lastMousePoint.x), (int)(y-lastMousePoint.y));
|
||||||
|
|
||||||
lastMousePoint.x = x;
|
lastMousePoint.x = x;
|
||||||
lastMousePoint.y = y;
|
lastMousePoint.y = y;
|
||||||
}
|
}
|
||||||
WIN_CheckRawMouseButtons(rawmouse->usButtonFlags, data);
|
WIN_CheckRawMouseButtons(rawmouse->usButtonFlags, data, mouseID);
|
||||||
} else if (isCapture) {
|
} else if (isCapture) {
|
||||||
/* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */
|
/* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */
|
||||||
POINT pt;
|
POINT pt;
|
||||||
@ -758,12 +760,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||||||
if(currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right) {
|
if(currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right) {
|
||||||
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
|
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
|
||||||
|
|
||||||
SDL_SendMouseMotion(data->window, 0, 0, (int)pt.x, (int)pt.y);
|
SDL_SendMouseMotion(data->window, mouseID, 0, (int)pt.x, (int)pt.y);
|
||||||
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
|
SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
|
||||||
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT);
|
SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT);
|
||||||
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
|
SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
|
||||||
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1);
|
SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1);
|
||||||
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2);
|
SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
SDL_assert(0 && "Shouldn't happen");
|
SDL_assert(0 && "Shouldn't happen");
|
||||||
|
Loading…
Reference in New Issue
Block a user