Fixed bug 3424 - SDL_GameController: Increase k_nMaxReverseEntries

ny00

On Android, the keycodes KEYCODE_BUTTON_1..16 (actual values 188-203) are translated to SDL_Joystick buttons no. 20-35. These are currently ignored in SDL_gamecontroller.c.

The attached patch fixes this, by increasing k_nMaxReverseEntries from 20 to another arbitrary bound of 48.

Side-note: Maybe some log should be emitted in case of going over any such bound?
This commit is contained in:
Sam Lantinga 2016-10-01 13:02:20 -07:00
parent 8d8e490dc3
commit c2e2565144

View File

@ -45,7 +45,8 @@ struct _SDL_HatMapping
Uint8 mask; Uint8 mask;
}; };
#define k_nMaxReverseEntries 20 /* We need 36 entries for Android (as of SDL v2.0.4) */
#define k_nMaxReverseEntries 48
/** /**
* We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask * We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask