From c2b90f2df833ca08ab9746ff812dbd1da711bb4d Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Wed, 28 Dec 2016 20:11:29 +0100 Subject: [PATCH] Fixed compiling of testgamecontroller program with C++. --- test/testgamecontroller.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c index 117e28026..1fa29d602 100644 --- a/test/testgamecontroller.c +++ b/test/testgamecontroller.c @@ -109,11 +109,11 @@ loop(void *arg) while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_CONTROLLERAXISMOTION: - SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis(event.caxis.axis), event.caxis.value); + SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value); break; case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: - SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton(event.cbutton.button), event.cbutton.state ? "pressed" : "released"); + SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released"); break; case SDL_KEYDOWN: if (event.key.keysym.sym != SDLK_ESCAPE) {