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X11: Provide specific X error when SDL_GL_CreateContext fails.
This makes the X error handler used for GL context creation handle *all* errors and provide the user with specific error messages when SDL_GL_CreateContext fails. CR: icculus@icculus.org
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ece2a9bf06
commit
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@ -539,24 +539,30 @@ X11_GL_GetVisual(_THIS, Display * display, int screen)
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#endif
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static int (*handler) (Display *, XErrorEvent *) = NULL;
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static int errorBase = 0;
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static int errorCode = 0;
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static int
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X11_GL_CreateContextErrorHandler(Display * d, XErrorEvent * e)
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{
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switch (e->error_code) {
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case BadRequest:
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case BadMatch:
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case BadValue:
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case BadAlloc:
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return (0);
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default:
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if (errorBase &&
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(e->error_code == errorBase + GLXBadContext ||
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e->error_code == errorBase + GLXBadFBConfig ||
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e->error_code == errorBase + GLXBadProfileARB)) {
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return (0);
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char *x11_error = NULL;
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char x11_error_locale[256];
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errorCode = e->error_code;
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if (X11_XGetErrorText(d, errorCode, x11_error_locale, sizeof(x11_error_locale)) == Success)
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{
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x11_error = SDL_iconv_string("UTF-8", "", x11_error_locale, strlen(x11_error_locale));
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}
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return (handler(d, e));
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if (x11_error)
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{
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SDL_SetError("Could not create GL context: %s", x11_error);
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SDL_free(x11_error);
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}
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else
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{
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SDL_SetError("Could not create GL context: %i (Base %i)\n", errorCode, errorBase);
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}
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return (0);
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}
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SDL_GLContext
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@ -581,6 +587,7 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
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/* We do this to create a clean separation between X and GLX errors. */
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X11_XSync(display, False);
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errorBase = _this->gl_data->errorBase;
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errorCode = Success;
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handler = X11_XSetErrorHandler(X11_GL_CreateContextErrorHandler);
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X11_XGetWindowAttributes(display, data->xwindow, &xattr);
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v.screen = screen;
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@ -675,7 +682,9 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
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X11_XSetErrorHandler(handler);
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if (!context) {
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if (errorCode == Success) {
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SDL_SetError("Could not create GL context");
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}
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return NULL;
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}
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