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Fixed bug 3488 - Random crashes (because Memory overlap in audio converters detected by Valgrind)
Vitaly Novichkov Okay, when I researched code and algorithm, I tried to replace condition "while(dst >= target)" with "while(dst > target)" and crashes are gone. Seems on some moments it tries to write into the place before memory block begin, therefore phantom crashes appearing after some moments.
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@ -239,7 +239,7 @@ SDL_Upsample_Arbitrary(SDL_AudioCVT *cvt, const int channels)
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SDL_memcpy(sample, src, cpy);
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SDL_memcpy(last_sample, src, cpy);
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while (dst >= target) {
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while (dst > target) {
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SDL_memcpy(dst, sample, cpy);
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dst -= 8;
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eps += srcsize;
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@ -320,7 +320,7 @@ SDL_Upsample_x2(SDL_AudioCVT *cvt, const int channels)
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SDL_assert(channels <= 8);
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SDL_memcpy(last_sample, src, cpy);
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while (dst >= target) {
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while (dst > target) {
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for (i = 0; i < channels; i++) {
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dst[i] = (float) ((((double)src[i]) + ((double)last_sample[i])) * 0.5);
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}
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@ -355,7 +355,7 @@ SDL_Upsample_x4(SDL_AudioCVT *cvt, const int channels)
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SDL_assert(channels <= 8);
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SDL_memcpy(last_sample, src, cpy);
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while (dst >= target) {
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while (dst > target) {
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for (i = 0; i < channels; i++) {
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dst[i] = (float) ((((double) src[i]) + (3.0 * ((double) last_sample[i]))) * 0.25);
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}
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