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https://github.com/Relintai/sdl2_frt.git
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SDL_ConvertColorkeyToAlpha: remove and clarify a FIXME
This function doesn't handle bpp 1 or 3 case, because those formats never have an alpha channel
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@ -326,11 +326,12 @@ SDL_GetColorKey(SDL_Surface * surface, Uint32 * key)
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return 0;
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}
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/* This is a fairly slow function to switch from colorkey to alpha */
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/* This is a fairly slow function to switch from colorkey to alpha
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NB: it doesn't handle bpp 1 or 3, because they have no alpha channel */
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static void
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SDL_ConvertColorkeyToAlpha(SDL_Surface * surface, SDL_bool ignore_alpha)
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{
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int x, y;
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int x, y, bpp;
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if (!surface) {
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return;
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@ -341,82 +342,74 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface * surface, SDL_bool ignore_alpha)
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return;
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}
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bpp = surface->format->BytesPerPixel;
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SDL_LockSurface(surface);
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switch (surface->format->BytesPerPixel) {
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case 2:
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{
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Uint16 *row, *spot;
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Uint16 ckey = (Uint16) surface->map->info.colorkey;
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Uint16 mask = (Uint16) (~surface->format->Amask);
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if (bpp == 2) {
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Uint16 *row, *spot;
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Uint16 ckey = (Uint16) surface->map->info.colorkey;
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Uint16 mask = (Uint16) (~surface->format->Amask);
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/* Ignore, or not, alpha in colorkey comparison */
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if (ignore_alpha) {
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ckey &= mask;
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row = (Uint16 *) surface->pixels;
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for (y = surface->h; y--;) {
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spot = row;
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for (x = surface->w; x--;) {
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if ((*spot & mask) == ckey) {
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*spot &= mask;
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}
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++spot;
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/* Ignore, or not, alpha in colorkey comparison */
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if (ignore_alpha) {
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ckey &= mask;
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row = (Uint16 *) surface->pixels;
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for (y = surface->h; y--;) {
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spot = row;
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for (x = surface->w; x--;) {
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if ((*spot & mask) == ckey) {
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*spot &= mask;
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}
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row += surface->pitch / 2;
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++spot;
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}
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} else {
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row = (Uint16 *) surface->pixels;
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for (y = surface->h; y--;) {
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spot = row;
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for (x = surface->w; x--;) {
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if (*spot == ckey) {
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*spot &= mask;
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}
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++spot;
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row += surface->pitch / 2;
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}
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} else {
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row = (Uint16 *) surface->pixels;
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for (y = surface->h; y--;) {
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spot = row;
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for (x = surface->w; x--;) {
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if (*spot == ckey) {
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*spot &= mask;
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}
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row += surface->pitch / 2;
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++spot;
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}
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row += surface->pitch / 2;
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}
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}
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break;
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case 3:
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/* FIXME */
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break;
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case 4:
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{
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Uint32 *row, *spot;
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Uint32 ckey = surface->map->info.colorkey;
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Uint32 mask = ~surface->format->Amask;
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} else if (bpp == 4) {
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Uint32 *row, *spot;
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Uint32 ckey = surface->map->info.colorkey;
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Uint32 mask = ~surface->format->Amask;
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/* Ignore, or not, alpha in colorkey comparison */
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if (ignore_alpha) {
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ckey &= mask;
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row = (Uint32 *) surface->pixels;
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for (y = surface->h; y--;) {
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spot = row;
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for (x = surface->w; x--;) {
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if ((*spot & mask) == ckey) {
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*spot &= mask;
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}
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++spot;
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/* Ignore, or not, alpha in colorkey comparison */
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if (ignore_alpha) {
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ckey &= mask;
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row = (Uint32 *) surface->pixels;
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for (y = surface->h; y--;) {
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spot = row;
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for (x = surface->w; x--;) {
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if ((*spot & mask) == ckey) {
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*spot &= mask;
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}
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row += surface->pitch / 4;
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++spot;
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}
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} else {
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row = (Uint32 *) surface->pixels;
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for (y = surface->h; y--;) {
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spot = row;
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for (x = surface->w; x--;) {
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if (*spot == ckey) {
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*spot &= mask;
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}
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++spot;
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row += surface->pitch / 4;
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}
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} else {
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row = (Uint32 *) surface->pixels;
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for (y = surface->h; y--;) {
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spot = row;
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for (x = surface->w; x--;) {
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if (*spot == ckey) {
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*spot &= mask;
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}
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row += surface->pitch / 4;
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++spot;
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}
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row += surface->pitch / 4;
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}
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}
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break;
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}
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SDL_UnlockSurface(surface);
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