diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m index 5f808af08..8d59dcbba 100644 --- a/src/render/metal/SDL_render_metal.m +++ b/src/render/metal/SDL_render_metal.m @@ -1403,17 +1403,21 @@ METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver const size_t count = cmd->data.draw.count; const size_t maxcount = UINT16_MAX / 4; SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache); - /* Our index buffer has 16 bit indices, so we can only draw 65k - * vertices (16k rects) at a time. */ - for (size_t i = 0; i < count; i += maxcount) { - /* Set the vertex buffer offset for our current positions. - * The vertex buffer itself was bound in SetDrawState. */ - [data.mtlcmdencoder setVertexBufferOffset:cmd->data.draw.first + i*sizeof(float)*8 atIndex:0]; - [data.mtlcmdencoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle - indexCount:SDL_min(maxcount, count - i) * 6 - indexType:MTLIndexTypeUInt16 - indexBuffer:data.mtlbufquadindices - indexBufferOffset:0]; + if (count == 1) { + [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4]; + } else { + /* Our index buffer has 16 bit indices, so we can only draw + * 65k vertices (16k rects) at a time. */ + for (size_t i = 0; i < count; i += maxcount) { + /* Set the vertex buffer offset for our current positions. + * The vertex buffer itself was bound in SetDrawState. */ + [data.mtlcmdencoder setVertexBufferOffset:cmd->data.draw.first + i*sizeof(float)*8 atIndex:0]; + [data.mtlcmdencoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle + indexCount:SDL_min(maxcount, count - i) * 6 + indexType:MTLIndexTypeUInt16 + indexBuffer:data.mtlbufquadindices + indexBufferOffset:0]; + } } break; }