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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Fixed bug 2931 - Large relative mouse motion jumps when using touch input
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b2e2bcc203
commit
bfd5a13473
@ -173,6 +173,7 @@ SDL_SetMouseFocus(SDL_Window * window)
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}
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mouse->focus = window;
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mouse->has_position = SDL_FALSE;
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if (mouse->focus) {
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SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
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@ -223,10 +224,10 @@ SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
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if (window != mouse->focus) {
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#ifdef DEBUG_MOUSE
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printf("Mouse entered window, synthesizing focus gain & move event\n");
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printf("Mouse entered window, synthesizing focus gain & move event\n");
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#endif
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SDL_SetMouseFocus(window);
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SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
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SDL_SetMouseFocus(window);
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SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
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}
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return SDL_TRUE;
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}
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@ -271,7 +272,7 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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return 0;
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}
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if (mouse->relative_mode_warp) {
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if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
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int center_x = 0, center_y = 0;
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SDL_GetWindowSize(window, ¢er_x, ¢er_y);
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center_x /= 2;
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@ -309,6 +310,19 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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return 0;
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}
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/* Ignore relative motion when first positioning the mouse */
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if (!mouse->has_position) {
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xrel = 0;
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yrel = 0;
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mouse->has_position = SDL_TRUE;
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}
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/* Ignore relative motion positioning the first touch */
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if (mouseID == SDL_TOUCH_MOUSEID && !mouse->buttonstate) {
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xrel = 0;
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yrel = 0;
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}
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/* Update internal mouse coordinates */
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if (!mouse->relative_mode) {
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mouse->x = x;
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@ -81,6 +81,7 @@ typedef struct
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int ydelta;
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int last_x, last_y; /* the last reported x and y coordinates */
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Uint32 buttonstate;
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SDL_bool has_position;
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SDL_bool relative_mode;
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SDL_bool relative_mode_warp;
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float normal_speed_scale;
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