mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Fix regression: when a palette + colorkey is converted, it needs a blend mode.
- Regression of test_1.c of bug 3827, after fix from bug 4798. - Blending is also needed when the palette contains alpha value, but not necessarily colorkey. - Clean up SDL_ConvertColorkeyToAlpha which doesn't seem to need 'ignore_alpha' parameter any-more. (see bug 3827)
This commit is contained in:
parent
094655cff9
commit
bf8aa1edae
@ -964,6 +964,7 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
|
||||
int ret;
|
||||
int palette_ck_transform = 0;
|
||||
int palette_ck_value = 0;
|
||||
int palette_has_alpha = SDL_FALSE;
|
||||
|
||||
if (!surface) {
|
||||
SDL_InvalidParamError("surface");
|
||||
@ -1029,6 +1030,7 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
|
||||
if (copy_flags & SDL_COPY_COLORKEY) {
|
||||
if (surface->format->palette && !format->palette) {
|
||||
palette_ck_transform = 1;
|
||||
palette_has_alpha = SDL_TRUE;
|
||||
palette_ck_value = surface->format->palette->colors[surface->map->info.colorkey].a;
|
||||
surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_TRANSPARENT;
|
||||
}
|
||||
@ -1066,7 +1068,6 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
|
||||
|
||||
if (copy_flags & SDL_COPY_COLORKEY) {
|
||||
SDL_bool set_colorkey_by_color = SDL_FALSE;
|
||||
SDL_bool ignore_alpha = SDL_TRUE; /* Ignore, or not, alpha in colorkey comparison */
|
||||
|
||||
if (surface->format->palette) {
|
||||
if (format->palette &&
|
||||
@ -1077,9 +1078,6 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
|
||||
SDL_SetColorKey(convert, 1, surface->map->info.colorkey);
|
||||
} else if (!format->palette) {
|
||||
/* Was done by 'palette_ck_transform' */
|
||||
}else if (format->Amask) {
|
||||
set_colorkey_by_color = SDL_TRUE;
|
||||
ignore_alpha = SDL_FALSE;
|
||||
} else {
|
||||
set_colorkey_by_color = SDL_TRUE;
|
||||
}
|
||||
@ -1120,14 +1118,27 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
|
||||
SDL_SetColorKey(convert, 1, converted_colorkey);
|
||||
|
||||
/* This is needed when converting for 3D texture upload */
|
||||
SDL_ConvertColorkeyToAlpha(convert, ignore_alpha);
|
||||
SDL_ConvertColorkeyToAlpha(convert, SDL_TRUE);
|
||||
}
|
||||
}
|
||||
SDL_SetClipRect(convert, &surface->clip_rect);
|
||||
|
||||
/* Source surface has a palette with alpha. Will need blend mode */
|
||||
if (palette_has_alpha == SDL_FALSE && surface->format->palette) {
|
||||
int i;
|
||||
for (i = 0; i < surface->format->palette->ncolors; i++) {
|
||||
Uint8 alpha_value = surface->format->palette->colors[i].a;
|
||||
if (alpha_value != 0 && alpha_value != SDL_ALPHA_OPAQUE) {
|
||||
palette_has_alpha = SDL_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Enable alpha blending by default if the new surface has an
|
||||
* alpha channel or alpha modulation */
|
||||
if ((surface->format->Amask && format->Amask) ||
|
||||
(palette_has_alpha && format->Amask) ||
|
||||
(copy_flags & SDL_COPY_MODULATE_ALPHA)) {
|
||||
SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user