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Make sure we only do GameCube adapter initialization if we were able to load libusb
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@ -966,6 +966,10 @@ void SDL_EnableGameCubeAdaptors(void)
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ssize_t i, num_devs;
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ssize_t i, num_devs;
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int kernel_detached = 0;
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int kernel_detached = 0;
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if (libusb_ctx.libhandle == NULL) {
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return;
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}
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if (libusb_init(&usb_context) == 0) {
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if (libusb_init(&usb_context) == 0) {
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num_devs = libusb_get_device_list(usb_context, &devs);
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num_devs = libusb_get_device_list(usb_context, &devs);
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for (i = 0; i < num_devs; ++i) {
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for (i = 0; i < num_devs; ++i) {
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