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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Added additional logging to track down why the NVIDIA controller doesn't send the back button
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@ -872,7 +872,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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}
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}
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}
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}
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Log.v("SDL", "setOrientation() requestedOrientation=" + req + " width=" + w +" height="+ h +" resizable=" + resizable + " hint=" + hint);
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Log.v(TAG, "setOrientation() requestedOrientation=" + req + " width=" + w +" height="+ h +" resizable=" + resizable + " hint=" + hint);
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mSingleton.setRequestedOrientation(req);
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mSingleton.setRequestedOrientation(req);
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}
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}
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@ -1082,7 +1082,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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/* environment variables set! */
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/* environment variables set! */
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return true;
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return true;
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} catch (Exception e) {
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} catch (Exception e) {
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Log.v("SDL", "exception " + e.toString());
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Log.v(TAG, "exception " + e.toString());
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}
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}
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return false;
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return false;
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}
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}
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@ -1868,6 +1868,19 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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int deviceId = event.getDeviceId();
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int deviceId = event.getDeviceId();
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int source = event.getSource();
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int source = event.getSource();
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if (source == InputDevice.SOURCE_UNKNOWN) {
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InputDevice device = InputDevice.getDevice(deviceId);
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if (device != null) {
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source = device.getSources();
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}
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}
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// if (event.getAction() == KeyEvent.ACTION_DOWN) {
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// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
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// } else if (event.getAction() == KeyEvent.ACTION_UP) {
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// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
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// }
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// Dispatch the different events depending on where they come from
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// Dispatch the different events depending on where they come from
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// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
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// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
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// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
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// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
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@ -1888,24 +1901,14 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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}
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}
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}
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}
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if (source == InputDevice.SOURCE_UNKNOWN) {
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InputDevice device = InputDevice.getDevice(deviceId);
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if (device != null) {
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source = device.getSources();
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}
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}
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if ((source & InputDevice.SOURCE_KEYBOARD) != 0) {
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if ((source & InputDevice.SOURCE_KEYBOARD) != 0) {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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//Log.v("SDL", "key down: " + keyCode);
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if (SDLActivity.isTextInputEvent(event)) {
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if (SDLActivity.isTextInputEvent(event)) {
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SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
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SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
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}
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}
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SDLActivity.onNativeKeyDown(keyCode);
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SDLActivity.onNativeKeyDown(keyCode);
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return true;
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return true;
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}
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} else if (event.getAction() == KeyEvent.ACTION_UP) {
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else if (event.getAction() == KeyEvent.ACTION_UP) {
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//Log.v("SDL", "key up: " + keyCode);
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SDLActivity.onNativeKeyUp(keyCode);
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SDLActivity.onNativeKeyUp(keyCode);
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return true;
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return true;
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}
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}
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