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iOS: remove some unused code, minor code style cleanup.
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@ -286,7 +286,8 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
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[center addObserver:self selector:@selector(textFieldTextDidChange:) name:UITextFieldTextDidChangeNotification object:nil];
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}
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- (NSArray *) keyCommands {
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- (NSArray *)keyCommands
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{
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NSMutableArray *commands = [[NSMutableArray alloc] init];
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[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputUpArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
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[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputDownArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
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@ -296,18 +297,20 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
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return [NSArray arrayWithArray:commands];
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}
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- (void) handleCommand: (UIKeyCommand *) keyCommand {
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- (void)handleCommand:(UIKeyCommand *)keyCommand
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{
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SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
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NSString *input = keyCommand.input;
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if (keyCommand.input == UIKeyInputUpArrow) {
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if (input == UIKeyInputUpArrow) {
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scancode = SDL_SCANCODE_UP;
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} else if (keyCommand.input == UIKeyInputDownArrow) {
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} else if (input == UIKeyInputDownArrow) {
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scancode = SDL_SCANCODE_DOWN;
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} else if (keyCommand.input == UIKeyInputLeftArrow) {
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} else if (input == UIKeyInputLeftArrow) {
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scancode = SDL_SCANCODE_LEFT;
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} else if (keyCommand.input == UIKeyInputRightArrow) {
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} else if (input == UIKeyInputRightArrow) {
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scancode = SDL_SCANCODE_RIGHT;
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} else if (keyCommand.input == UIKeyInputEscape) {
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} else if (input == UIKeyInputEscape) {
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scancode = SDL_SCANCODE_ESCAPE;
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}
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@ -317,10 +320,6 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
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}
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}
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- (void) downArrow: (UIKeyCommand *) keyCommand {
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NSLog(@"down arrow!");
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}
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- (void)setView:(UIView *)view
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{
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[super setView:view];
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