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Cocoa: report SDL_WINDOWEVENT_EXPOSED events to the app (thanks, David!).
Fixes Bugzilla #2644.
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@ -962,14 +962,29 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
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@end
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@interface SDLView : NSView
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@interface SDLView : NSView {
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SDL_Window *_sdlWindow;
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}
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- (void)setSDLWindow:(SDL_Window*)window;
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/* The default implementation doesn't pass rightMouseDown to responder chain */
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- (void)rightMouseDown:(NSEvent *)theEvent;
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- (BOOL)mouseDownCanMoveWindow;
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- (void)drawRect:(NSRect)dirtyRect;
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@end
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@implementation SDLView
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- (void)setSDLWindow:(SDL_Window*)window
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{
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_sdlWindow = window;
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}
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- (void)drawRect:(NSRect)dirtyRect
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{
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SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
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}
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- (void)rightMouseDown:(NSEvent *)theEvent
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{
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[[self nextResponder] rightMouseDown:theEvent];
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@ -1136,7 +1151,8 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
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/* Create a default view for this window */
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rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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NSView *contentView = [[SDLView alloc] initWithFrame:rect];
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SDLView *contentView = [[SDLView alloc] initWithFrame:rect];
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[contentView setSDLWindow:window];
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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if ([contentView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
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