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Fix mouse wheel events on macOS 10.12 (thanks Eric Wasylishen!)
Fixes bug #3432
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89c538a4e3
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@ -421,8 +421,8 @@ Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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float x = -[event deltaX];
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float y = [event deltaY];
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CGFloat x = -[event deltaX];
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CGFloat y = [event deltaY];
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SDL_MouseWheelDirection direction = SDL_MOUSEWHEEL_NORMAL;
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if ([event respondsToSelector:@selector(isDirectionInvertedFromDevice)]) {
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@ -432,14 +432,14 @@ Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
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}
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if (x > 0) {
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x += 0.9f;
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x = SDL_ceil(x);
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} else if (x < 0) {
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x -= 0.9f;
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x = SDL_floor(x);
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}
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if (y > 0) {
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y += 0.9f;
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y = SDL_ceil(y);
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} else if (y < 0) {
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y -= 0.9f;
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y = SDL_floor(y);
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}
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SDL_SendMouseWheel(window, mouse->mouseID, (int)x, (int)y, direction);
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}
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