mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Fixed text input events with UIM
Alex Baines I realized overnight that my patch probably broke text input events with UIM, and I confirmed that it does. Can't believe I overlooked that... I've been making stupid mistakes in these patches recently, sorry. Anyway, *this* one seems to fix it properly. Knowing my luck it probably breaks something else.
This commit is contained in:
parent
acae3ebf74
commit
baadd54686
@ -585,9 +585,6 @@ X11_DispatchEvent(_THIS)
|
||||
#endif
|
||||
}
|
||||
return;
|
||||
} else if (orig_keycode == videodata->filter_code && xevent.xkey.time == videodata->filter_time) {
|
||||
/* This is a duplicate event, resent by an IME - skip it. */
|
||||
return;
|
||||
}
|
||||
|
||||
/* Send a SDL_SYSWMEVENT if the application wants them */
|
||||
@ -802,7 +799,10 @@ X11_DispatchEvent(_THIS)
|
||||
}
|
||||
#endif
|
||||
if (!handled_by_ime) {
|
||||
/* Don't send the key if it looks like a duplicate of a filtered key sent by an IME */
|
||||
if (xevent.xkey.keycode != videodata->filter_code || xevent.xkey.time != videodata->filter_time) {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]);
|
||||
}
|
||||
if(*text) {
|
||||
SDL_SendKeyboardText(text);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user