mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Fixed SDL_GetRendererOutputSize on iOS when high-DPI mode is enabled on a Retina device.
This commit is contained in:
parent
bc4b6f061b
commit
ba6392d79d
@ -55,6 +55,7 @@ static const float inv255f = 1.0f / 255.0f;
|
||||
static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
|
||||
static void GLES_WindowEvent(SDL_Renderer * renderer,
|
||||
const SDL_WindowEvent *event);
|
||||
static int GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
|
||||
static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels,
|
||||
@ -321,6 +322,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
}
|
||||
|
||||
renderer->WindowEvent = GLES_WindowEvent;
|
||||
renderer->GetOutputSize = GLES_GetOutputSize;
|
||||
renderer->CreateTexture = GLES_CreateTexture;
|
||||
renderer->UpdateTexture = GLES_UpdateTexture;
|
||||
renderer->LockTexture = GLES_LockTexture;
|
||||
@ -438,6 +440,13 @@ GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
|
||||
{
|
||||
SDL_GL_GetDrawableSize(renderer->window, w, h);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SDL_INLINE int
|
||||
power_of_2(int input)
|
||||
{
|
||||
|
@ -351,6 +351,13 @@ GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
GLES2_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
|
||||
{
|
||||
SDL_GL_GetDrawableSize(renderer->window, w, h);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
GLES2_UpdateViewport(SDL_Renderer * renderer)
|
||||
{
|
||||
@ -2004,6 +2011,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
|
||||
|
||||
/* Populate the function pointers for the module */
|
||||
renderer->WindowEvent = &GLES2_WindowEvent;
|
||||
renderer->GetOutputSize = &GLES2_GetOutputSize;
|
||||
renderer->CreateTexture = &GLES2_CreateTexture;
|
||||
renderer->UpdateTexture = &GLES2_UpdateTexture;
|
||||
renderer->UpdateTextureYUV = &GLES2_UpdateTextureYUV;
|
||||
|
Loading…
Reference in New Issue
Block a user