WinRT: removed a bit of dead d3d11 code

This commit is contained in:
David Ludwig 2013-12-25 23:25:25 -05:00
parent f0e406e994
commit b93ab1e6a3

View File

@ -603,14 +603,6 @@ SDLPixelFormatToDXGIFormat(Uint32 sdlFormat)
}
}
//typedef struct
//{
// float x, y, z;
// DWORD color;
// float u, v;
//} Vertex;
SDL_Renderer *
D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
{