mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
WinRT: removed a bit of dead d3d11 code
This commit is contained in:
parent
f0e406e994
commit
b93ab1e6a3
@ -601,15 +601,7 @@ SDLPixelFormatToDXGIFormat(Uint32 sdlFormat)
|
|||||||
default:
|
default:
|
||||||
return DXGI_FORMAT_UNKNOWN;
|
return DXGI_FORMAT_UNKNOWN;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//typedef struct
|
|
||||||
//{
|
|
||||||
// float x, y, z;
|
|
||||||
// DWORD color;
|
|
||||||
// float u, v;
|
|
||||||
//} Vertex;
|
|
||||||
|
|
||||||
SDL_Renderer *
|
SDL_Renderer *
|
||||||
D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
|
D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
|
Loading…
Reference in New Issue
Block a user