WinRT: removed a bit of dead d3d11 code

This commit is contained in:
David Ludwig 2013-12-25 23:25:25 -05:00
parent f0e406e994
commit b93ab1e6a3

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@ -603,14 +603,6 @@ SDLPixelFormatToDXGIFormat(Uint32 sdlFormat)
} }
} }
//typedef struct
//{
// float x, y, z;
// DWORD color;
// float u, v;
//} Vertex;
SDL_Renderer * SDL_Renderer *
D3D11_CreateRenderer(SDL_Window * window, Uint32 flags) D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
{ {