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WinRT: removed a bit of dead d3d11 code
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@ -601,15 +601,7 @@ SDLPixelFormatToDXGIFormat(Uint32 sdlFormat)
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default:
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return DXGI_FORMAT_UNKNOWN;
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}
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}
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//typedef struct
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//{
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// float x, y, z;
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// DWORD color;
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// float u, v;
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//} Vertex;
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}
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SDL_Renderer *
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D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
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