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Fixed bug 4838 - Use after free in SDL_JoystickUpdate (Thanks!)
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@ -1018,7 +1018,7 @@ void
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SDL_JoystickUpdate(void)
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SDL_JoystickUpdate(void)
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{
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{
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int i;
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int i;
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SDL_Joystick *joystick;
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SDL_Joystick *joystick, *next;
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if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
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if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
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return;
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return;
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@ -1074,7 +1074,8 @@ SDL_JoystickUpdate(void)
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SDL_updating_joystick = SDL_FALSE;
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SDL_updating_joystick = SDL_FALSE;
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/* If any joysticks were closed while updating, free them here */
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/* If any joysticks were closed while updating, free them here */
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for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
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for (joystick = SDL_joysticks; joystick; joystick = next) {
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next = joystick->next;
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if (joystick->ref_count <= 0) {
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if (joystick->ref_count <= 0) {
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SDL_JoystickClose(joystick);
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SDL_JoystickClose(joystick);
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}
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}
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