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opengles2: keep cached texturing state correct.
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@ -1400,6 +1400,8 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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GLES2_ActivateRenderer(renderer);
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GLES2_ActivateRenderer(renderer);
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renderdata->drawstate.texture = NULL; /* we trash this state. */
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/* Determine the corresponding GLES texture format params */
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/* Determine the corresponding GLES texture format params */
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switch (texture->format)
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switch (texture->format)
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{
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{
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@ -1595,6 +1597,8 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
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return 0;
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return 0;
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}
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}
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renderdata->drawstate.texture = NULL; /* we trash this state. */
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/* Create a texture subimage with the supplied data */
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/* Create a texture subimage with the supplied data */
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data->glBindTexture(tdata->texture_type, tdata->texture);
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data->glBindTexture(tdata->texture_type, tdata->texture);
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GLES2_TexSubImage2D(data, tdata->texture_type,
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GLES2_TexSubImage2D(data, tdata->texture_type,
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@ -1673,6 +1677,8 @@ GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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return 0;
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return 0;
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}
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}
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renderdata->drawstate.texture = NULL; /* we trash this state. */
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data->glBindTexture(tdata->texture_type, tdata->texture_v);
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data->glBindTexture(tdata->texture_type, tdata->texture_v);
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GLES2_TexSubImage2D(data, tdata->texture_type,
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GLES2_TexSubImage2D(data, tdata->texture_type,
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rect->x / 2,
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rect->x / 2,
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@ -1867,6 +1873,7 @@ static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, flo
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GLES2_ActivateRenderer(renderer);
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GLES2_ActivateRenderer(renderer);
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data->glBindTexture(texturedata->texture_type, texturedata->texture);
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data->glBindTexture(texturedata->texture_type, texturedata->texture);
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renderdata->drawstate.texture = texture;
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if (texw) {
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if (texw) {
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*texw = 1.0;
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*texw = 1.0;
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@ -1885,6 +1892,7 @@ static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
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GLES2_ActivateRenderer(renderer);
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GLES2_ActivateRenderer(renderer);
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data->glBindTexture(texturedata->texture_type, 0);
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data->glBindTexture(texturedata->texture_type, 0);
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data->drawstate.texture = NULL;
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return 0;
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return 0;
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}
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}
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