mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Merge commit '72bcf546f90423f05eda0fa08510e340683ff6f4' into main
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commit
b53f06ccf8
@ -37,6 +37,7 @@ extern "C" {
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#include <stdio.h>
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#include <AppKit.h>
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#include <Cursor.h>
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#include <InterfaceKit.h>
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#include <game/DirectWindow.h>
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#if SDL_VIDEO_OPENGL
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@ -140,8 +141,7 @@ class SDL_BWin:public BDirectWindow
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_gl_type = gl_flags;
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}
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AddChild(_SDL_GLView);
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_SDL_GLView->SetEventMask(B_POINTER_EVENTS | B_KEYBOARD_EVENTS, B_NO_POINTER_HISTORY);
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_SDL_GLView->EnableDirectMode(true);
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_SDL_GLView->EnableDirectMode(false); /* Disable direct mode */
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_SDL_GLView->LockGL(); /* "New" GLViews are created */
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Unlock();
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return (_SDL_GLView);
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@ -18,11 +18,14 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#include "../../main/haiku/SDL_BApp.h"
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#if SDL_VIDEO_DRIVER_HAIKU
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#include "SDL_BWin.h"
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#include <Url.h>
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#ifdef __cplusplus
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extern "C" {
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@ -37,7 +40,9 @@ extern "C" {
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#include "SDL_bframebuffer.h"
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#include "SDL_bevents.h"
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#include <Url.h>
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static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
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return ((SDL_BWin*)(window->driverdata));
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}
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/* FIXME: Undefined functions */
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// #define HAIKU_PumpEvents NULL
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@ -135,31 +140,107 @@ void HAIKU_DeleteDevice(SDL_VideoDevice * device)
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SDL_free(device);
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}
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static int HAIKU_ShowCursor(SDL_Cursor *cur)
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static SDL_Cursor *
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HAIKU_CreateSystemCursor(SDL_SystemCursor id)
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{
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SDL_Cursor *cursor;
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BCursorID cursorId = B_CURSOR_ID_SYSTEM_DEFAULT;
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switch(id)
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{
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default:
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SDL_assert(0);
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return NULL;
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case SDL_SYSTEM_CURSOR_ARROW: cursorId = B_CURSOR_ID_SYSTEM_DEFAULT; break;
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case SDL_SYSTEM_CURSOR_IBEAM: cursorId = B_CURSOR_ID_I_BEAM; break;
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case SDL_SYSTEM_CURSOR_WAIT: cursorId = B_CURSOR_ID_PROGRESS; break;
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case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorId = B_CURSOR_ID_CROSS_HAIR; break;
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case SDL_SYSTEM_CURSOR_WAITARROW: cursorId = B_CURSOR_ID_PROGRESS; break;
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case SDL_SYSTEM_CURSOR_SIZENWSE: cursorId = B_CURSOR_ID_RESIZE_NORTH_WEST_SOUTH_EAST; break;
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case SDL_SYSTEM_CURSOR_SIZENESW: cursorId = B_CURSOR_ID_RESIZE_NORTH_EAST_SOUTH_WEST; break;
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case SDL_SYSTEM_CURSOR_SIZEWE: cursorId = B_CURSOR_ID_RESIZE_EAST_WEST; break;
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case SDL_SYSTEM_CURSOR_SIZENS: cursorId = B_CURSOR_ID_RESIZE_NORTH_SOUTH; break;
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case SDL_SYSTEM_CURSOR_SIZEALL: cursorId = B_CURSOR_ID_MOVE; break;
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case SDL_SYSTEM_CURSOR_NO: cursorId = B_CURSOR_ID_NOT_ALLOWED; break;
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case SDL_SYSTEM_CURSOR_HAND: cursorId = B_CURSOR_ID_FOLLOW_LINK; break;
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}
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cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor));
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if (cursor) {
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cursor->driverdata = (void *)new BCursor(cursorId);
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} else {
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SDL_OutOfMemory();
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}
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return cursor;
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}
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static SDL_Cursor *
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HAIKU_CreateDefaultCursor()
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{
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return HAIKU_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
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}
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static void
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HAIKU_FreeCursor(SDL_Cursor * cursor)
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{
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if (cursor->driverdata) {
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delete (BCursor*) cursor->driverdata;
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}
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SDL_free(cursor);
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}
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static int HAIKU_ShowCursor(SDL_Cursor *cursor)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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int show;
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if (!mouse)
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return 0;
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show = (cur || !mouse->focus);
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if (show) {
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if (be_app->IsCursorHidden())
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be_app->ShowCursor();
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if (cursor) {
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BCursor *hCursor = (BCursor*)cursor->driverdata;
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be_app->SetCursor(hCursor);
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} else {
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if (!be_app->IsCursorHidden())
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be_app->HideCursor();
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BCursor *hCursor = new BCursor(B_CURSOR_ID_NO_CURSOR);
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be_app->SetCursor(hCursor);
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delete hCursor;
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}
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return 0;
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}
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static int
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HAIKU_SetRelativeMouseMode(SDL_bool enabled)
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{
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SDL_Window *window = SDL_GetMouseFocus();
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if (!window) {
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return 0;
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}
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SDL_BWin *bewin = _ToBeWin(window);
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BGLView *_SDL_GLView = bewin->GetGLView();
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bewin->Lock();
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if (enabled)
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_SDL_GLView->SetEventMask(B_POINTER_EVENTS | B_KEYBOARD_EVENTS, B_NO_POINTER_HISTORY);
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else
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_SDL_GLView->SetEventMask(0, 0);
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bewin->Unlock();
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return 0;
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}
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static void HAIKU_MouseInit(_THIS)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (!mouse)
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return;
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mouse->CreateSystemCursor = HAIKU_CreateSystemCursor;
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mouse->ShowCursor = HAIKU_ShowCursor;
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mouse->cur_cursor = (SDL_Cursor*)0x1;
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mouse->def_cursor = (SDL_Cursor*)0x2;
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mouse->FreeCursor = HAIKU_FreeCursor;
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mouse->SetRelativeMouseMode = HAIKU_SetRelativeMouseMode;
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SDL_SetDefaultCursor(HAIKU_CreateDefaultCursor());
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}
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int HAIKU_VideoInit(_THIS)
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