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https://github.com/Relintai/sdl2_frt.git
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AAudio: add aaudio pause/resume function to android events loop
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@ -48,6 +48,16 @@ static void openslES_ResumeDevices(void) {}
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static void openslES_PauseDevices(void) {}
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#endif
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#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_AAUDIO
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extern void aaudio_ResumeDevices(void);
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extern void aaudio_PauseDevices(void);
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#else
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static void aaudio_ResumeDevices(void) {}
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static void aaudio_PauseDevices(void) {}
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#endif
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/* Number of 'type' events in the event queue */
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static int
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SDL_NumberOfEvents(Uint32 type)
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@ -110,6 +120,7 @@ Android_PumpEvents_Blocking(_THIS)
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ANDROIDAUDIO_PauseDevices();
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openslES_PauseDevices();
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aaudio_PauseDevices();
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if (SDL_SemWait(Android_ResumeSem) == 0) {
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@ -122,6 +133,7 @@ Android_PumpEvents_Blocking(_THIS)
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ANDROIDAUDIO_ResumeDevices();
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openslES_ResumeDevices();
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aaudio_ResumeDevices();
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/* Restore the GL Context from here, as this operation is thread dependent */
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if (!isContextExternal && !SDL_HasEvent(SDL_QUIT)) {
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@ -178,6 +190,7 @@ Android_PumpEvents_NonBlocking(_THIS)
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if (videodata->pauseAudio) {
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ANDROIDAUDIO_PauseDevices();
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openslES_PauseDevices();
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aaudio_PauseDevices();
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}
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backup_context = 0;
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@ -196,6 +209,7 @@ Android_PumpEvents_NonBlocking(_THIS)
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if (videodata->pauseAudio) {
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ANDROIDAUDIO_ResumeDevices();
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openslES_ResumeDevices();
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aaudio_ResumeDevices();
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}
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/* Restore the GL Context from here, as this operation is thread dependent */
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