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Fixed bug 5098 - macOS CreateWindowFrom doesn't work with high-dpi displays
michaeljosephmaltese Display ends up taking only 1/4 of the screen area. It needs to call "setWantsBestResolutionOpenGLSurface:highdpi", like when creating a window the normal way.
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@ -1588,6 +1588,21 @@ Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
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window->title = SDL_strdup([title UTF8String]);
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window->title = SDL_strdup([title UTF8String]);
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}
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}
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/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#endif
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/* Note: as of the macOS 10.15 SDK, this defaults to YES instead of NO when
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* the NSHighResolutionCapable boolean is set in Info.plist. */
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if ([nsview respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
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BOOL highdpi = (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) != 0;
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[nsview setWantsBestResolutionOpenGLSurface:highdpi];
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}
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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return SetupWindowData(_this, window, nswindow, nsview, SDL_FALSE);
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return SetupWindowData(_this, window, nswindow, nsview, SDL_FALSE);
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}}
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}}
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