Fixed return value

This commit is contained in:
Sam Lantinga 2018-03-19 14:52:53 -07:00
parent 8e062f6925
commit b41b9d34c7

View File

@ -1976,12 +1976,12 @@ SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameCon
if (gamecontroller->joystick->delayed_guide_button) { if (gamecontroller->joystick->delayed_guide_button) {
/* Skip duplicate press */ /* Skip duplicate press */
return; return (0);
} }
} else { } else {
if (!SDL_TICKS_PASSED(now, gamecontroller->guide_button_down+SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS) && !gamecontroller->joystick->force_recentering) { if (!SDL_TICKS_PASSED(now, gamecontroller->guide_button_down+SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS) && !gamecontroller->joystick->force_recentering) {
gamecontroller->joystick->delayed_guide_button = SDL_TRUE; gamecontroller->joystick->delayed_guide_button = SDL_TRUE;
return; return (0);
} }
gamecontroller->joystick->delayed_guide_button = SDL_FALSE; gamecontroller->joystick->delayed_guide_button = SDL_FALSE;
} }