make SDL_syswm.h work with apple's older gcc versions

c.f. https://bugzilla.libsdl.org/show_bug.cgi?id=2694
This commit is contained in:
Ozkan Sezer 2021-02-22 15:50:02 +03:00
parent bb76edf3d7
commit b3498a5dc2

View File

@ -256,20 +256,28 @@ struct SDL_SysWMinfo
#if defined(SDL_VIDEO_DRIVER_COCOA) #if defined(SDL_VIDEO_DRIVER_COCOA)
struct struct
{ {
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) #if defined(__OBJC__) && defined(__has_feature)
#if __has_feature(objc_arc)
NSWindow __unsafe_unretained *window; /**< The Cocoa window */ NSWindow __unsafe_unretained *window; /**< The Cocoa window */
#else #else
NSWindow *window; /**< The Cocoa window */ NSWindow *window; /**< The Cocoa window */
#endif #endif
#else
NSWindow *window; /**< The Cocoa window */
#endif
} cocoa; } cocoa;
#endif #endif
#if defined(SDL_VIDEO_DRIVER_UIKIT) #if defined(SDL_VIDEO_DRIVER_UIKIT)
struct struct
{ {
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) #if defined(__OBJC__) && defined(__has_feature)
#if __has_feature(objc_arc)
UIWindow __unsafe_unretained *window; /**< The UIKit window */ UIWindow __unsafe_unretained *window; /**< The UIKit window */
#else #else
UIWindow *window; /**< The UIKit window */ UIWindow *window; /**< The UIKit window */
#endif
#else
UIWindow *window; /**< The UIKit window */
#endif #endif
GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */