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make SDL_syswm.h work with apple's older gcc versions
c.f. https://bugzilla.libsdl.org/show_bug.cgi?id=2694
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@ -256,20 +256,28 @@ struct SDL_SysWMinfo
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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struct
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struct
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{
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{
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#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
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#if defined(__OBJC__) && defined(__has_feature)
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#if __has_feature(objc_arc)
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NSWindow __unsafe_unretained *window; /**< The Cocoa window */
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NSWindow __unsafe_unretained *window; /**< The Cocoa window */
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#else
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#else
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NSWindow *window; /**< The Cocoa window */
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NSWindow *window; /**< The Cocoa window */
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#endif
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#endif
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#else
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NSWindow *window; /**< The Cocoa window */
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#endif
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} cocoa;
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} cocoa;
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#endif
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#endif
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
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struct
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struct
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{
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{
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#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
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#if defined(__OBJC__) && defined(__has_feature)
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#if __has_feature(objc_arc)
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UIWindow __unsafe_unretained *window; /**< The UIKit window */
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UIWindow __unsafe_unretained *window; /**< The UIKit window */
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#else
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#else
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UIWindow *window; /**< The UIKit window */
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UIWindow *window; /**< The UIKit window */
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#endif
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#else
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UIWindow *window; /**< The UIKit window */
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#endif
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#endif
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GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
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GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
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GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
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GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
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