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Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
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@ -612,7 +612,7 @@ SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),return)
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SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return)
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#endif
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#endif
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SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(int a, int b),(a,b),)
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SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(int a, int b),(a,b),return)
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SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return)
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SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return)
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SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return)
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SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return)
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SDL_DYNAPI_PROC(float,SDL_tanf,(float a),(a),return)
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SDL_DYNAPI_PROC(float,SDL_tanf,(float a),(a),return)
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