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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Added a function to clean up test text drawing
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@ -50,7 +50,7 @@ extern "C" {
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*
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* \returns Returns 0 on success, -1 on failure.
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*/
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int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c );
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int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
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/**
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* \brief Draw a string in the currently set font.
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@ -62,9 +62,14 @@ int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c );
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*
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* \returns Returns 0 on success, -1 on failure.
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*/
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int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
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int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
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/**
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* \brief Cleanup textures used by font drawing functions.
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*/
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void SDLTest_CleanupTextDrawing(SDL_Renderer *renderer);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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@ -148,3 +148,5 @@ int SDLTest_AssertSummaryToTestResult()
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}
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -113,3 +113,5 @@ int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface,
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return ret;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -164,3 +164,5 @@ int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext)
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return 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -3116,9 +3116,9 @@ static SDL_Texture *SDLTest_CharTextureCache[256];
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int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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{
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const Uint32 charWidth = FONT_CHARACTER_SIZE;
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const Uint32 charHeight = FONT_CHARACTER_SIZE;
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const Uint32 charSize = FONT_CHARACTER_SIZE;
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const Uint32 charWidth = FONT_CHARACTER_SIZE;
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const Uint32 charHeight = FONT_CHARACTER_SIZE;
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const Uint32 charSize = FONT_CHARACTER_SIZE;
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SDL_Rect srect;
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SDL_Rect drect;
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int result;
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@ -3133,16 +3133,16 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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Uint8 r, g, b, a;
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/*
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* Setup source rectangle
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*/
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* Setup source rectangle
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*/
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srect.x = 0;
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srect.y = 0;
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srect.w = charWidth;
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srect.h = charHeight;
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/*
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* Setup destination rectangle
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*/
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* Setup destination rectangle
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*/
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drect.x = x;
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drect.y = y;
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drect.w = charWidth;
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@ -3152,12 +3152,12 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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ci = (unsigned char)c;
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/*
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* Create new charWidth x charHeight bitmap surface if not already present.
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*/
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* Create new charWidth x charHeight bitmap surface if not already present.
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*/
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if (SDLTest_CharTextureCache[ci] == NULL) {
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/*
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* Redraw character into surface
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*/
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* Redraw character into surface
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*/
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character = SDL_CreateRGBSurface(SDL_SWSURFACE,
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charWidth, charHeight, 32,
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0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
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@ -3170,8 +3170,8 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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pitch = character->pitch;
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/*
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* Drawing loop
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*/
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* Drawing loop
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*/
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patt = 0;
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for (iy = 0; iy < charWidth; iy++) {
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mask = 0x00;
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@ -3196,24 +3196,24 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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SDL_FreeSurface(character);
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/*
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* Check pointer
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*/
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* Check pointer
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*/
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if (SDLTest_CharTextureCache[ci] == NULL) {
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return (-1);
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}
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}
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/*
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* Set color
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*/
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* Set color
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*/
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result = 0;
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result |= SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
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result |= SDL_SetTextureColorMod(SDLTest_CharTextureCache[ci], r, g, b);
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result |= SDL_SetTextureAlphaMod(SDLTest_CharTextureCache[ci], a);
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/*
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* Draw texture onto destination
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*/
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* Draw texture onto destination
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*/
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result |= SDL_RenderCopy(renderer, SDLTest_CharTextureCache[ci], &srect, &drect);
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return (result);
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@ -3221,7 +3221,7 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s)
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{
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const Uint32 charWidth = FONT_CHARACTER_SIZE;
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const Uint32 charWidth = FONT_CHARACTER_SIZE;
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int result = 0;
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int curx = x;
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int cury = y;
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@ -3236,3 +3236,15 @@ int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s)
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return (result);
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}
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void SDLTest_CleanupTextDrawing(SDL_Renderer *renderer)
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{
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int i;
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for (i = 0; i < SDL_ARRAYSIZE(SDLTest_CharTextureCache); ++i) {
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if (SDLTest_CharTextureCache[i]) {
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SDL_TextureDestroy(SDLTest_CharTextureCache[i]);
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SDLTest_CharTextureCache[i] = NULL;
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}
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -524,3 +524,5 @@ SDLTest_RandomAsciiStringOfSize(int size)
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return string;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -676,3 +676,5 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user
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SDLTest_Log("Exit code: %d", runResult);
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return runResult;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1555,3 +1555,5 @@ SDL_Surface *SDLTest_ImageBlitAlpha()
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);
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return surface;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -2841,3 +2841,5 @@ SDL_Surface *SDLTest_ImageBlitBlendAll()
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);
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return surface;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -244,3 +244,4 @@ SDL_Surface *SDLTest_ImageFace()
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return surface;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -510,3 +510,5 @@ SDL_Surface *SDLTest_ImagePrimitives()
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);
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return surface;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -692,3 +692,5 @@ SDL_Surface *SDLTest_ImagePrimitivesBlend()
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);
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return surface;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -114,3 +114,5 @@ void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
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/* Log with timestamp and newline */
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SDL_LogMessage(SDL_LOG_CATEGORY_TEST, SDL_LOG_PRIORITY_ERROR, "%s: %s", SDLTest_TimestampToString(time(0)), logMessage);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -334,3 +334,5 @@ static void SDLTest_Md5Transform(MD5UINT4 * buf, MD5UINT4 * in)
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buf[2] += c;
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buf[3] += d;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -92,3 +92,5 @@ unsigned int SDLTest_Random(SDLTest_RandomContext * rndContext)
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rndContext->c++;
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return (rndContext->x);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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