mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__
Martin Gerhardy just for easier debugging issues in the own code... SDL_CreateRenderer should maybe also use this macro Ryan C. Gordon I'll go one better: it should have an SDL_assert().
This commit is contained in:
parent
96e15fa7f6
commit
aebe17d34f
@ -33,12 +33,14 @@
|
||||
#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
|
||||
|
||||
#define CHECK_RENDERER_MAGIC(renderer, retval) \
|
||||
SDL_assert(renderer && renderer->magic == &renderer_magic); \
|
||||
if (!renderer || renderer->magic != &renderer_magic) { \
|
||||
SDL_SetError("Invalid renderer"); \
|
||||
return retval; \
|
||||
}
|
||||
|
||||
#define CHECK_TEXTURE_MAGIC(texture, retval) \
|
||||
SDL_assert(texture && texture->magic == &texture_magic); \
|
||||
if (!texture || texture->magic != &texture_magic) { \
|
||||
SDL_SetError("Invalid texture"); \
|
||||
return retval; \
|
||||
|
@ -130,6 +130,7 @@ static SDL_VideoDevice *_this = NULL;
|
||||
SDL_UninitializedVideo(); \
|
||||
return retval; \
|
||||
} \
|
||||
SDL_assert(window && window->magic == &_this->window_magic); \
|
||||
if (!window || window->magic != &_this->window_magic) { \
|
||||
SDL_SetError("Invalid window"); \
|
||||
return retval; \
|
||||
@ -141,6 +142,7 @@ static SDL_VideoDevice *_this = NULL;
|
||||
return retval; \
|
||||
} \
|
||||
SDL_assert(_this->displays != NULL); \
|
||||
SDL_assert(displayIndex >= 0 && displayIndex < _this->num_displays); \
|
||||
if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
|
||||
SDL_SetError("displayIndex must be in the range 0 - %d", \
|
||||
_this->num_displays - 1); \
|
||||
|
Loading…
Reference in New Issue
Block a user