wasapi: Deal with AUDCLNT_S_BUFFER_EMPTY when flushing audio device.

This commit is contained in:
Ryan C. Gordon 2017-05-18 15:43:51 -04:00
parent 4073a6694f
commit adabc38439

View File

@ -609,9 +609,14 @@ WASAPI_FlushCapture(_THIS)
DWORD flags = 0; DWORD flags = 0;
/* just read until we stop getting packets, throwing them away. */ /* just read until we stop getting packets, throwing them away. */
while (!WasapiFailed(this, IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL))) { while (SDL_TRUE) {
if (WasapiFailed(this, IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames))) { const HRESULT ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL));
break; if (ret == AUDCLNT_S_BUFFER_EMPTY) {
break; /* no more buffered data; we're done. */
} else if (WasapiFailed(this, ret)) {
break; /* failed for some other reason, abort. */
} else if (WasapiFailed(this, IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames))) {
break; /* something broke. */
} }
} }
SDL_AudioStreamClear(this->hidden->capturestream); SDL_AudioStreamClear(this->hidden->capturestream);