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commit
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@ -504,6 +504,14 @@ SDL_VideoInit(const char *driver_name)
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_this->DestroyWindowFramebuffer = SDL_DestroyWindowTexture;
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_this->DestroyWindowFramebuffer = SDL_DestroyWindowTexture;
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}
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}
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/* Disable the screen saver by default. This is a change from <= 2.0.1,
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but most things using SDL are games or media players; you wouldn't
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want a screensaver to trigger if you're playing exclusively with a
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joystick, or passively watching a movie. Things that use SDL but
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function more like a normal desktop app should explicitly reenable the
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screensaver. */
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SDL_DisableScreenSaver();
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/* If we don't use a screen keyboard, turn on text input by default,
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/* If we don't use a screen keyboard, turn on text input by default,
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otherwise programs that expect to get text events without enabling
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otherwise programs that expect to get text events without enabling
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UNICODE input won't get any events.
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UNICODE input won't get any events.
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