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https://github.com/Relintai/sdl2_frt.git
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Fixed setting the layer drawable size
Without this change the drawable had a size of 0 and the metal renderer asserted because the projection matrix wasn't set.
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@ -60,7 +60,14 @@
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/* Set the size of the metal drawables when the view is resized. */
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/* Set the size of the metal drawables when the view is resized. */
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- (void)layoutSubviews
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- (void)layoutSubviews
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{
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{
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CGSize bounds;
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[super layoutSubviews];
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[super layoutSubviews];
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bounds = [self bounds].size;
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bounds.width *= self.layer.contentsScale;
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bounds.height *= self.layer.contentsScale;
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((CAMetalLayer *) self.layer).drawableSize = bounds;
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}
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}
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@end
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@end
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@ -72,9 +79,9 @@ UIKit_Mtl_AddMetalView(SDL_Window* window)
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SDL_uikitview *view = (SDL_uikitview*)data.uiwindow.rootViewController.view;
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SDL_uikitview *view = (SDL_uikitview*)data.uiwindow.rootViewController.view;
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CGFloat scale = 1.0;
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CGFloat scale = 1.0;
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if ([view isKindOfClass:[SDL_uikitmetalview class]]) {
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if ([view isKindOfClass:[SDL_uikitmetalview class]]) {
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return (SDL_uikitmetalview *)view;
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return (SDL_uikitmetalview *)view;
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}
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}
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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/* Set the scale to the natural scale factor of the screen - then
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/* Set the scale to the natural scale factor of the screen - then
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